Research map / Multi-agent systems and games / Human-AI and goal-conditioned
GenEx: Generating an Explorable World
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Introduces GenEx, a system that generates a 360° explorable panoramic world from a single image via panoramic video diffusion trained on physics-engine data, and uses the imagined observations to improve embodied decision-making with GPT-4o and humans.
Problem
Enabling AI agents to explore and reason about unseen parts of a 3D physical environment from only a single initial view, with coherent, 3D-consistent generated observations.
Approach
Model world exploration as action-conditioned panoramic video generation (image-to-panorama initialization followed by rotation-plus-distance-conditioned transitions with spherical-consistent learning), and use the imagined panoramas as extra observations for an imagination-augmented embodied policy.
Key results
- GenEx reaches FVD 69.5, PSNR 30.2 and SSIM 0.94 on video generation, beating the 6-view cubemap baseline (FVD 196.7, PSNR 26.1).
- GPT-4o with GenEx imagined observations reaches 85.22% accuracy on the single-agent EQA evaluation versus 46.10% for multimodal GPT-4o.
- On the multi-agent evaluation, GPT-4o with GenEx reaches 94.87% accuracy versus 21.88% for multimodal GPT-4o.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add spherical-consistency learning (SCL) (ablation) | GenEx · Video generation quality | FVD: 81.9 -> 69.5 | Helped |
| Add spherical-consistency learning (SCL) (ablation) | GenEx · Video generation quality | MSE: 0.05 -> 0.04 | Helped |
| Add spherical-consistency learning (SCL) (ablation) | GenEx · Video generation quality | LPIPS: 0.05 -> 0.03 | Helped |
| Add spherical-consistency learning (SCL) (ablation) | GenEx · Video generation quality | PSNR: 29.4 -> 30.2 | Helped |
| Add spherical-consistency learning (SCL) (ablation) | GenEx · Video generation quality | SSIM: 0.91 -> 0.94 | Helped |
| Provide imagined observations generated by GenEx rather than only an image | Human policy · Embodied decision-making | accuracy: 91.50 -> 94.00 | Helped |
| Provide imagined observations generated by GenEx rather than only a visual input | GPT-4o policy · Embodied decision-making | accuracy: 46.10 -> 85.22 | Helped |
| Provide imagined observations generated by GenEx rather than only an image | Human policy · Multi-agent embodied decision-making | accuracy: 55.24 -> 77.41 | Helped |
| Provide imagined observations generated by GenEx rather than only a visual input | GPT-4o policy · Multi-agent embodied decision-making | accuracy: 21.88 -> 94.87 | Helped |
Surprising findings
- Unimodal GPT-4o and Gemini-1.5 (text only) often outperform their multimodal counterparts, which the authors attribute to vision without imagination being misleading.
- Humans given GenEx-imagined videos outperform humans given the real image alone.
Limitations
- Relies on physics engine (simulated) training data; sim-to-real gap is acknowledged as a challenge.
- Generation quality can degrade over long exploration, requiring GPT-4o action selection to avoid model collapse.
- Evaluation of embodied decision making uses an extended EQA setup and human participants with limited described scale.
Experimental setup
Datasets: Unreal Engine 5 city assets exploration trajectories Unity animated world exploration trajectories
Benchmarks: GenEx-EQA (extended) Multi-agent EQA (extended)
Metrics: FVD MSE LPIPS PSNR SSIM accuracy confidence logic accuracy latent MSE (IELC)
Baselines: Gemini-1.5 GPT-4o 6-view cubemap baseline GenEx w/o SCL
Builds on: FLUX.1 spherical-consistent learning DUSt3R
Closest papers by meaning
- Exploration-Driven Generative Interactive Environments (CVPR 2025 · similarity 0.87)
- SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning (NeurIPS 2026 · similarity 0.86)
- Genie: Generative Interactive Environments (ICML 2024 · similarity 0.86)
- Imagined Autocurricula (NeurIPS 2025 · similarity 0.84)
- Learning 3D Persistent Embodied World Models (NeurIPS 2025 · similarity 0.84)
- 3D-VLA: A 3D Vision-Language-Action Generative World Model (ICML 2024 · similarity 0.84)
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