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GenEx: Generating an Explorable World

ICLR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning · 0 citations (OpenAlex)

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Introduces GenEx, a system that generates a 360° explorable panoramic world from a single image via panoramic video diffusion trained on physics-engine data, and uses the imagined observations to improve embodied decision-making with GPT-4o and humans.

Problem

Enabling AI agents to explore and reason about unseen parts of a 3D physical environment from only a single initial view, with coherent, 3D-consistent generated observations.

Approach

Model world exploration as action-conditioned panoramic video generation (image-to-panorama initialization followed by rotation-plus-distance-conditioned transitions with spherical-consistent learning), and use the imagined panoramas as extra observations for an imagination-augmented embodied policy.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add spherical-consistency learning (SCL) (ablation)GenEx · Video generation qualityFVD: 81.9 -> 69.5Helped
Add spherical-consistency learning (SCL) (ablation)GenEx · Video generation qualityMSE: 0.05 -> 0.04Helped
Add spherical-consistency learning (SCL) (ablation)GenEx · Video generation qualityLPIPS: 0.05 -> 0.03Helped
Add spherical-consistency learning (SCL) (ablation)GenEx · Video generation qualityPSNR: 29.4 -> 30.2Helped
Add spherical-consistency learning (SCL) (ablation)GenEx · Video generation qualitySSIM: 0.91 -> 0.94Helped
Provide imagined observations generated by GenEx rather than only an imageHuman policy · Embodied decision-makingaccuracy: 91.50 -> 94.00Helped
Provide imagined observations generated by GenEx rather than only a visual inputGPT-4o policy · Embodied decision-makingaccuracy: 46.10 -> 85.22Helped
Provide imagined observations generated by GenEx rather than only an imageHuman policy · Multi-agent embodied decision-makingaccuracy: 55.24 -> 77.41Helped
Provide imagined observations generated by GenEx rather than only a visual inputGPT-4o policy · Multi-agent embodied decision-makingaccuracy: 21.88 -> 94.87Helped

Surprising findings

Limitations

Experimental setup

Datasets: Unreal Engine 5 city assets exploration trajectories Unity animated world exploration trajectories

Benchmarks: GenEx-EQA (extended) Multi-agent EQA (extended)

Metrics: FVD MSE LPIPS PSNR SSIM accuracy confidence logic accuracy latent MSE (IELC)

Baselines: Gemini-1.5 GPT-4o 6-view cubemap baseline GenEx w/o SCL

Builds on: FLUX.1 spherical-consistent learning DUSt3R

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