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SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

NeurIPS 2026 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent collaboration and safety · 0 citations (OpenAlex)

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Introduces SimWorld Studio, a UE5-based platform where a self-evolving tool/skill-augmented coding agent (SimCoder) generates verified 3D embodied environments exported as Gym envs, and co-evolves difficulty with an embodied navigation agent.

Problem

Embodied agents lack abundant, diverse, automatically generated interactive 3D environments with verifiable tasks and standard learning interfaces; existing LLM scene generators produce static scenes and simulators rely on manual or template-based scenes.

Approach

A coding agent writes engine-level UE5 code under MCP tools, uses rule and VLM verifier feedback to revise scenes, authors new tools and skills into its library (self-evolution), exports Gymnasium navigation tasks, and adapts environment difficulty from embodied agent success (co-evolution).

Key results

Surprising findings

Limitations

Experimental setup

Datasets: SimWorld-generated navigation episodes (1.2K per task)

Benchmarks: SimWorld Studio held-out navigation episodes (329 per task) SimWorld-MMNav

Metrics: Success Rate SPL SoftSPL nDTW rule-based validity metrics VLM-judged fidelity and aesthetics

Baselines: Claude Sonnet 4.6 Qwen3.5-27B Qwen3.5-9B Qwen3.5-2B fixed-difficulty environment random-difficulty environment untrained base model

Builds on: SimWorld Model Context Protocol PPO ReAct ExpeL Generative Agents GEPA EnvGen

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