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Imagined Autocurricula

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 0 citations (OpenAlex)

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Trains a diffusion world model on a mixed offline Procgen dataset and then trains an actor-critic agent purely inside imagined rollouts, using Prioritized Level Replay over imagined initial states and random imagination horizons (iMac) to generalize to unseen levels.

Problem

Generalizing to unseen procedurally generated levels from a limited offline dataset is hard for offline RL and model-free methods; generating useful imagined training data from world models is also inefficient without proper curriculum or horizon choice.

Approach

Combine a history-conditioned EDM diffusion world model with reward/termination ensemble predictors and PLR-based prioritization over imagined initial states and randomly sampled imagination horizons, inducing an automatic curriculum over imagined worlds without controlling environment generation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train with iMac imagined autocurriculum instead of the best model-free baselineOffline RL on Procgen · CoinRun held-out levelsmean return: 17%Helped
Train with iMac imagined autocurriculum instead of the best model-free baselineOffline RL on Procgen · Ninja held-out levelsmean return: 19%Helped
Train with iMac imagined autocurriculum instead of the best model-free baselineOffline RL on Procgen · Jumper held-out levelsmean return: 48%Helped
Train with iMac imagined autocurriculum instead of the best model-free baselineOffline RL on Procgen · Maze held-out levelsmean return: 35%Helped
Train with iMac imagined autocurriculum instead of the best model-free baselineOffline RL on Procgen · CaveFlyer held-out levelsmean return: 24%Helped
Train with iMac imagined autocurriculum instead of the best model-free baselineOffline RL on Procgen · Heist held-out levelsmean return: 38%Helped
Train with iMac imagined autocurriculum instead of the best model-free baselineOffline RL on Procgen · Miner held-out levelsmean return: 19%Helped
Add random imagined horizons instead of fixed 15-step horizons (ablation)World model agent training · Jumper held-out levelsmean return: 3.71 -> 4.11; 11%Helped
Add PLR-based prioritization to random-horizon imagined rollouts (ablation)World model agent training · Jumper held-out levelsmean return: 4.11 -> 5.78; 41%Helped

Surprising findings

Limitations

Experimental setup

Datasets: Procgen mixed offline dataset (expert/medium/random, 200 levels)

Benchmarks: Procgen (CoinRun, Ninja, Jumper, Maze, CaveFlyer, Heist, Miner) held-out levels

Metrics: mean return on held-out test levels

Baselines: BC CQL IQL BCQ BCT Decision Transformer WM Fixed WM Random

Builds on: DIAMOND Prioritized Level Replay Elucidating Diffusion Models Advantage Actor-Critic Unsupervised Environment Design

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