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Learning 3D Persistent Embodied World Models

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning · 2 citations (OpenAlex)

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Builds a persistent embodied world model by conditioning a CogVideoX-based RGB-D video diffusion model on a volumetric DINO-feature 3D memory map, enabling consistent long-horizon simulation, planning, and policy learning.

Problem

Video-based embodied world models are myopic: they lack memory of unobserved or previously generated scene content, so they generate contradictions and cannot support consistent long-horizon planning in partially observed 3D environments.

Approach

Fill a volumetric 3D grid with DINO-v2 features unprojected from generated RGB-D frames and inject it into the video diffusion model via cross-attention memory blocks, with Plücker camera embeddings concatenated to the latents for pixel-wise action control; memory blocks are trained in a second stage with the backbone frozen.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add 3D memory to the video model instead of using NWM without memoryPersistent Embodied World Model · Video generationFVD: 194.040\systd{4.313} -> 91.885\systd{2.033}Helped
Use persistent 3D memory instead of Image MemoryPersistent Embodied World Model · Video generationPSNR: 18.977\systd{0.248} -> \textbf{22.458\systd{ 0.052}}Helped
Add depth information to the RGB video model (ablation)Persistent Embodied World Model · Video generationvisual quality and consistencyHelped
Use a 3D feature map instead of a 2D feature map (ablation)Persistent Embodied World Model · Video generationvisual quality and consistencyHelped
Add 3D memory to NWM for trajectory rankingPersistent Embodied World Model · Trajectory rankingSIM: 59.7\systd{3.5} -> 70.8\systd{1.7}Helped

Limitations

Experimental setup

Datasets: HM3D Habitat simulation trajectories

Benchmarks: Habitat HM3D held-out scenes

Metrics: PSNR SSIM LPIPS FVD DreamSim SRC ATE RPE SIM

Baselines: NWM Image Memory (3D-Mem) NoMaD Ours w/o depth Ours w/ 2D-Map

Builds on: CogVideoX Navigation World Models DINOv2 Plücker embedding NoMaD

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