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Learning 3D Persistent Embodied World Models
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Builds a persistent embodied world model by conditioning a CogVideoX-based RGB-D video diffusion model on a volumetric DINO-feature 3D memory map, enabling consistent long-horizon simulation, planning, and policy learning.
Problem
Video-based embodied world models are myopic: they lack memory of unobserved or previously generated scene content, so they generate contradictions and cannot support consistent long-horizon planning in partially observed 3D environments.
Approach
Fill a volumetric 3D grid with DINO-v2 features unprojected from generated RGB-D frames and inject it into the video diffusion model via cross-attention memory blocks, with Plücker camera embeddings concatenated to the latents for pixel-wise action control; memory blocks are trained in a second stage with the backbone frozen.
Key results
- Ours reaches FVD 91.9 and PSNR 22.46 versus NWM FVD 194.0 and PSNR 17.48 on video generation.
- Ranking NoMaD trajectories, Ours gets ATE 4.47 and RPE 3.28 versus NWM 4.54 and 3.51 at the larger sample size.
- Ours with MPC reaches SIM 87.5 after about 720 iterations, described as competitive with NoMaD-based ranking.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add 3D memory to the video model instead of using NWM without memory | Persistent Embodied World Model · Video generation | FVD: 194.040\systd{4.313} -> 91.885\systd{2.033} | Helped |
| Use persistent 3D memory instead of Image Memory | Persistent Embodied World Model · Video generation | PSNR: 18.977\systd{0.248} -> \textbf{22.458\systd{ 0.052}} | Helped |
| Add depth information to the RGB video model (ablation) | Persistent Embodied World Model · Video generation | visual quality and consistency | Helped |
| Use a 3D feature map instead of a 2D feature map (ablation) | Persistent Embodied World Model · Video generation | visual quality and consistency | Helped |
| Add 3D memory to NWM for trajectory ranking | Persistent Embodied World Model · Trajectory ranking | SIM: 59.7\systd{3.5} -> 70.8\systd{1.7} | Helped |
Limitations
- Requires training data with depth, limiting use on most real-world datasets.
- The 3D memory does not model dynamic changes in the environment over time.
- Evaluated mainly in Habitat simulation, whose visual quality is limited.
Experimental setup
Datasets: HM3D Habitat simulation trajectories
Benchmarks: Habitat HM3D held-out scenes
Metrics: PSNR SSIM LPIPS FVD DreamSim SRC ATE RPE SIM
Baselines: NWM Image Memory (3D-Mem) NoMaD Ours w/o depth Ours w/ 2D-Map
Builds on: CogVideoX Navigation World Models DINOv2 Plücker embedding NoMaD
Closest papers by meaning
- Video World Models with Long-term Spatial Memory (NeurIPS 2025 · similarity 0.90)
- DriveDreamer-Policy: A Geometry-Grounded World-Action Model for Unified Generation and Planning (NeurIPS 2026 · similarity 0.89)
- Empowering World Models with Reflection for Embodied Video Prediction (ICML 2025 · similarity 0.89)
- WorldSimBench: Towards Video Generation Models as World Simulators (ICML 2025 · similarity 0.89)
- WorldMem: Long-term Consistent World Simulation with Memory (NeurIPS 2025 · similarity 0.89)
- 3D-VLA: A 3D Vision-Language-Action Generative World Model (ICML 2024 · similarity 0.89)
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