Research map / Video / Action recognition
Genie: Generative Interactive Environments
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Genie trains an 11B-parameter generative interactive environment from 30k hours of unlabelled Internet platformer videos, learning discrete latent actions that let users control generated frames frame-by-frame.
Problem
Interactive, action-controllable video generation normally requires action-labelled data, which is scarce for Internet videos; the paper asks whether controllable generative environments can be learned from video alone.
Approach
Learn a discrete latent action space unsupervised with a VQ-VAE-based latent action model over raw pixels, combined with an ST-transformer video tokenizer and a MaskGIT-style dynamics model, so any image prompt can be played frame-by-frame with latent actions.
Key results
- The final 11B Genie model is trained on 30k hours of Platformers video and generalizes to out-of-distribution prompts such as sketches, photos, and Imagen2 images.
- Pixel-input latent action model improves controllability on Platformers (PSNR-Delta 1.91 vs 1.33 for token-input) and FVD on Robotics (136.4 vs 257.8).
- ST-ViViT tokenizer achieves FVD 81.4 vs 114.5 for ViT and 272.7 for C-ViViT, with lower memory than C-ViViT.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use tokenized images rather than pixels as latent action model input (ablation) | Genie latent action model · Platformers | PSNRdiff: 1.91 -> 1.33 | Hurt |
| Use tokenized images rather than pixels as latent action model input (ablation) | Genie latent action model · Robotics | PSNRdiff: 2.07 -> 1.65 | Hurt |
| Use tokenized images rather than pixels as latent action model input (ablation) | Genie latent action model · Platformers | FVD: 40.1 -> 38.8 | Helped |
| Use tokenized images rather than pixels as latent action model input (ablation) | Genie latent action model · Robotics | FVD: 136.4 -> 257.8 | Hurt |
| Replace ST-ViViT tokenizer with spatial-only ViT (ablation) | Genie video tokenizer · Video tokenizer architecture ablation | FVD: 81.4 -> 114.5 | Hurt |
| Replace ST-ViViT tokenizer with spatial-only ViT (ablation) | Genie video tokenizer · Video tokenizer architecture ablation | PSNRdiff: 1.66 -> 1.39 | Hurt |
| Replace ST-ViViT tokenizer with C-ViViT (ablation) | Genie video tokenizer · Video tokenizer architecture ablation | FVD: 81.4 -> 272.7 | Hurt |
| Replace ST-ViViT tokenizer with C-ViViT (ablation) | Genie video tokenizer · Video tokenizer architecture ablation | PSNRdiff: 1.66 -> 1.37 | Hurt |
| Curate the training videos instead of using the original dataset (ablation) | Genie · Platformers dataset | FVD: 61.4 -> 54.8 | Helped |
| Increase tokenizer batch size from 64 to 384 (ablation) | Video tokenizer · Video tokenizer | PSNR: 35.7 -> 36.5 | Helped |
Surprising findings
- Latent action learning from unlabelled video lets a policy trained on latent actions match an oracle behavioral cloning agent on CoinRun with as few as 200 expert samples.
Limitations
- Hallucinates unrealistic futures, inherited from autoregressive transformers.
- Limited to 16 frames of memory, making long-horizon consistency hard.
- Operates around 1 FPS, too slow for real-time interaction.
Experimental setup
Datasets: Platformers (filtered Internet 2D platformer videos) Robotics (RT1 and related robot videos) Procgen CoinRun
Benchmarks: Platformers test split Robotics test split Procgen CoinRun behavioral cloning
Metrics: FVD PSNR-Delta (controllability) percentage of levels solved
Baselines: C-ViViT ViT tokenizer token-input latent action model oracle behavioral cloning random agent
Builds on: MaskGIT VQ-VAE ViViT Phenaki C-ViViT VPT
Closest papers by meaning
- Exploration-Driven Generative Interactive Environments (CVPR 2025 · similarity 0.92)
- Learning Interactive Real-World Simulators (ICLR 2024 · similarity 0.88)
- From Zero to Hero: Training-Free Custom Concept Spawning in World Models (NeurIPS 2026 · similarity 0.88)
- Imagined Autocurricula (NeurIPS 2025 · similarity 0.86)
- Grounding Video Models to Actions through Goal Conditioned Exploration (ICLR 2025 · similarity 0.86)
- SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning (NeurIPS 2026 · similarity 0.86)
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