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Can Reinforcement Learning Solve Asymmetric Combinatorial-Continuous Zero-Sum Games?

ICLR 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 0 citations (OpenAlex)

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Defines asymmetric combinatorial-continuous zero-sum (ACCES) games, proves Nash equilibrium existence via essentially finite game approximation, and proposes CCDO and RL-based CCDO-RL (double oracle with RL best responses) that converge to approximate NE on adversarial covering salesman, capacitated VRP and patrolling game instances.

Problem

Existence and computation of Nash equilibrium in two-player zero-sum games where one player has a finite combinatorial strategy space and the other has an infinite compact continuous space; best responses for the combinatorial player are NP-hard.

Approach

Extends double oracle to combinatorial-continuous games (CCDO) with convergence guarantees, and replaces exact best responses with RL-based approximate best responses (attention encoder-decoder REINFORCE for the combinatorial player, PPO for the continuous adversary), with a practical stopping/discriminant rule for approximate oracles.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CCDO-RL instead of RL against StocACSP protagonist policy · ACSP 20 nodes, seen graphsaverage reward: 3.50$\pm$0.47 -> $\pmb{3.25}$$\pm$0.42; 7.14%Helped
Use CCDO-RL instead of RL against StocACSP protagonist policy · ACSP 50 nodes, seen graphsaverage reward: 4.55$\pm$0.62 -> $\pmb{4.31}$$\pm$0.51; 5.28%Helped
Use CCDO-RL instead of RL against StocACVRP protagonist policy · ACVRP 20 nodes, seen graphsaverage reward: 7.55$\pm$1.16 -> $\pmb{7.42}$$\pm$1.21; 3.01%Helped
Use CCDO-RL instead of HeuristicACVRP protagonist policy · ACVRP 50 nodes, seen graphsaverage reward: 13.38$\pm$1.70 -> $\pmb{13.28}$$\pm$1.52; 0.75%Helped
Use CCDO-RL instead of RL against StocPG protagonist policy · PG 20 nodes, seen graphsaverage reward: 2.71$\pm$0.90 -> $\pmb{2.75}$$\pm$0.87; 1.48%Helped
Use CCDO-RL instead of RL against StocPG protagonist policy · PG 50 nodes, seen graphsaverage reward: 4.80$\pm$2.18 -> $\pmb{5.01}$$\pm$1.91; 4.38%Helped
Use CCDO-RL instead of RL against StocACSP protagonist policy · ACSP 20 nodes, unseen graphsaverage reward: 3.56$\pm$0.37 -> $\pmb{3.31}$$\pm$0.35; 7.02%Helped
Use CCDO-RL instead of RL against StocACSP protagonist policy · ACSP 50 nodes, unseen graphsaverage reward: 4.57$\pm$0.58 -> $\pmb{4.39}$$\pm$0.52; 3.94%Helped
Use CCDO-RL instead of HeuristicACVRP protagonist policy · ACVRP 20 nodes, unseen graphsaverage reward: 7.64$\pm$1.30 -> $\pmb{7.55}$$\pm$1.28; 1.12%Helped
Use CCDO-RL instead of HeuristicACVRP protagonist policy · ACVRP 50 nodes, unseen graphsaverage reward: 13.27$\pm$1.87 -> $\pmb{13.15}$$\pm$1.59; 0.90%Helped
Use CCDO-RL instead of RL against StocPG protagonist policy · PG 20 nodes, unseen graphsaverage reward: 2.50$\pm$0.95 -> $\pmb{2.56}$$\pm$0.92; 2.40%Helped
Use CCDO-RL instead of RL against StocPG protagonist policy · PG 50 nodes, unseen graphsaverage reward: 4.26$\pm$2.17 -> $\pmb{4.70}$$\pm$1.94; 10.33%Helped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic COP graph instances (ACSP, ACVRP, PG; 20 and 50 nodes)

Benchmarks: ACSP ACVRP patrolling game

Metrics: exploitability average reward generalization reward on unseen graphs

Baselines: Heuristic (Tabu search for ACVRP, LS2 for ACSP, greedy for PG) RL against Stoc

Builds on: double oracle policy-space response oracles attention-based encoder-decoder for combinatorial optimization PPO REINFORCE

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