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Memory Asymmetry Creates Heteroclinic Orbits to Nash Equilibrium in Learning in Zero-Sum Games

AAAI 2024 · Multi-agent systems and games › Games and equilibria · approach: Opponent modeling in competitive games · 1 citations (OpenAlex)

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Studies gradient-ascent learning in zero-sum games where one agent has a longer memory than the other, showing heteroclinic dynamics that converge locally to Nash equilibria in two-action games and numerically in larger games.

Problem

Learning dynamics in zero-sum games where agents have memory are complex (chaos, divergence from Nash equilibrium), and the effect of asymmetric memory capacity on convergence to Nash equilibrium is unclear.

Approach

Formulates multi-memory gradient ascent (MMGA) for agents with asymmetric memory lengths; the longer-memory agent learns to exploit the other, which makes the shorter-memory agent's utility strictly concave and induces local convergence to the original Nash equilibrium, unlike cycling or divergence under symmetric memory.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
introduce asymmetric memory (longer memory for one player)MMGA in zero-sum games · Matching penniesconvergence to Nash equilibriumHelped
use asymmetric memory lengths (1,0), (2,0), or (2,1)MMGA · Matching pennies, varying memory lengthsconvergence to Nash equilibriumHelped
use asymmetric memory lengths (1,0)MMGA · Rock-Paper-Scissors (m=3)convergence to Nash equilibriumHelped
use asymmetric memory lengths (1,0)MMGA · Extended Rock-Paper-Scissors (m=4)convergence to Nash equilibriumHelped
increase the number of memories or actionsMMGA · Matching pennies, Rock-Paper-Scissors, and Extended Rock-Paper-Scissorsconvergence timeHurt
remove memory asymmetry by giving both agents no memoryReplicator dynamics · Matching penniesconvergence to Nash equilibriumHurt
remove memory asymmetry by giving both agents the same memory capacityReplicator dynamics · Matching penniesconvergence to Nash equilibriumHurt
increase the number of memories and actions across five configurationsMMGA · 50 random-initialization samples across matching pennies, Rock-Paper-Scissors, and Extended Rock-Paper-Scissorsconvergence to Nash equilibriumHelped

Surprising findings

Limitations

Experimental setup

Metrics: KL divergence to original Nash equilibrium eigenvalues of the Jacobian (local stability)

Baselines: gradient ascent without memory (normal-form games) symmetric-memory gradient ascent

Builds on: replicator dynamics gradient ascent in games continualized MMGA

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