Research map / Multi-agent systems and games / Games and equilibria
Memory Asymmetry Creates Heteroclinic Orbits to Nash Equilibrium in Learning in Zero-Sum Games
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Studies gradient-ascent learning in zero-sum games where one agent has a longer memory than the other, showing heteroclinic dynamics that converge locally to Nash equilibria in two-action games and numerically in larger games.
Problem
Learning dynamics in zero-sum games where agents have memory are complex (chaos, divergence from Nash equilibrium), and the effect of asymmetric memory capacity on convergence to Nash equilibrium is unclear.
Approach
Formulates multi-memory gradient ascent (MMGA) for agents with asymmetric memory lengths; the longer-memory agent learns to exploit the other, which makes the shorter-memory agent's utility strictly concave and induces local convergence to the original Nash equilibrium, unlike cycling or divergence under symmetric memory.
Key results
- In two-action zero-sum games with memory lengths (1,0), the original Nash equilibrium splits into unstable and stable fixed points; the stable ones are locally asymptotically stable when the concavity condition -x̃1x4+x̃2x3>0 holds.
- Numerical simulations show last-iterate convergence to the Nash equilibrium across memory settings (1,0), (2,0), (2,1), and action numbers m=3 (rock-paper-scissors) and m=4, with 50 random initial strategies per case.
- With symmetric no-memory play, learning cycles around the Nash equilibrium; with symmetric one-memory play it diverges, while asymmetry yields convergence.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| introduce asymmetric memory (longer memory for one player) | MMGA in zero-sum games · Matching pennies | convergence to Nash equilibrium | Helped |
| use asymmetric memory lengths (1,0), (2,0), or (2,1) | MMGA · Matching pennies, varying memory lengths | convergence to Nash equilibrium | Helped |
| use asymmetric memory lengths (1,0) | MMGA · Rock-Paper-Scissors (m=3) | convergence to Nash equilibrium | Helped |
| use asymmetric memory lengths (1,0) | MMGA · Extended Rock-Paper-Scissors (m=4) | convergence to Nash equilibrium | Helped |
| increase the number of memories or actions | MMGA · Matching pennies, Rock-Paper-Scissors, and Extended Rock-Paper-Scissors | convergence time | Hurt |
| remove memory asymmetry by giving both agents no memory | Replicator dynamics · Matching pennies | convergence to Nash equilibrium | Hurt |
| remove memory asymmetry by giving both agents the same memory capacity | Replicator dynamics · Matching pennies | convergence to Nash equilibrium | Hurt |
| increase the number of memories and actions across five configurations | MMGA · 50 random-initialization samples across matching pennies, Rock-Paper-Scissors, and Extended Rock-Paper-Scissors | convergence to Nash equilibrium | Helped |
Surprising findings
- Asymmetric memory alone, without modifying the learning algorithm, yields convergence to Nash equilibrium in zero-sum games where symmetric memory diverges.
Limitations
- Theoretical local convergence proven only for two-action zero-sum games with memory lengths one and zero.
- Extension to general m-action games and longer memories is supported only numerically and by a conjecture.
Experimental setup
Metrics: KL divergence to original Nash equilibrium eigenvalues of the Jacobian (local stability)
Baselines: gradient ascent without memory (normal-form games) symmetric-memory gradient ascent
Builds on: replicator dynamics gradient ascent in games continualized MMGA
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