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Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games

ICML 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 0 citations (OpenAlex)

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Studies equal-share payoff (C/n) in multiplayer symmetric constant-sum games, identifies conditions for tractability, and gives Hedge, SAOL-Hedge, and behavior-cloning algorithms with matching lower bounds, validated on two toy games.

Problem

Multiplayer symmetric constant-sum games lack a suitable solution concept: equilibria are non-unique and non-exploitable guarantees fail, so learning agents cannot reliably secure a fair share of payoff against opponents.

Approach

Adopts equal share (expected payoff C/n) as the objective and shows it is achievable only when opponents use an identical meta-strategy and have bounded adaptivity; then applies no-regret (Hedge), no-dynamic-regret (SAOL), and behavior cloning, with matching lower bounds.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Hedge instead of the self-play meta-algorithmsMV · MVUtility (×10^-2): -1.00 $\pm$ 0.09 -> 1.03 $\pm$ 0.10Helped
Use Hedge instead of the self-play meta-algorithmsSDG · SDGUtility: -12.67 $\pm$ 0.01 -> 1.00 $\pm$ 0.00Helped
Use Hedge instead of the self-play meta-algorithmsMV · MVExploitability: -1.00 $\pm$ 0.00 -> -1.00 $\pm$ 0.00No clear effect
Use Hedge instead of the self-play meta-algorithmsSDG · SDGExploitability: -29.00 $\pm$ 0.00 -> -29.00 $\pm$ 0.00No clear effect
Add behavior-cloning initialization to self-playMV self-play · MVConvergence frequency to [1,0]: 52% -> 48%No clear effect
Vary the behavior-cloning regularization coefficientMV self-play · MVConvergence frequency to [1,0]: 50%, 46%, 42%, 42%Mixed

Surprising findings

Limitations

Experimental setup

Benchmarks: Majority Vote game Switch Dominance Game

Metrics: utility against meta-strategy exploitability

Baselines: self-play from scratch self-play with behavior cloning initialization self-play with behavior cloning regularization

Builds on: Hedge strongly adaptive online learning self-play behavior cloning

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