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StateSpaceDiffuser: Bringing Long Context to Diffusion World Models

NeurIPS 2025 · Image generation › Autoregressive and latent generation · approach: Diffusion planning and policies · 1 citations (OpenAlex)

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Adds a Mamba state-space long-context branch to the DIAMOND diffusion world model so generated frames stay consistent with long interaction histories, evaluated on MiniGrid forward-backward recall and CSGO user studies.

Problem

Diffusion-based world models condition only on a short window of recent frames, so they lose long-term context and drift from previously observed content, hurting temporal consistency in action-conditioned generation.

Approach

Process the entire interaction history with a Mamba state-space model over per-frame Cosmos features, then fuse its last features into a DIAMOND diffusion generator via a two-stage training scheme (SSM first, then frozen-SSM conditioned diffusion), giving diffusion access to long context at almost no extra compute.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add state-space features to the DIAMOND diffusion modelStateSpaceDiffuser · MiniGrid, context length 50final-frame PSNR: 25.14 -> 39.32Helped
Add state-space features to the DIAMOND diffusion modelStateSpaceDiffuser · MiniGrid, context length 50average PSNR: 51.9%Helped
Add state-space features to the DIAMOND diffusion modelStateSpaceDiffuser · CSGO, 15th frameuser-study preference rating: 0.20Helped
Add state-space features to the DIAMOND diffusion modelStateSpaceDiffuser · CSGO, 17th (last) frameuser-study preference rating: 0.24Helped
Add state-space features to the DIAMOND diffusion modelStateSpaceDiffuser · CSGO exampleaverage PSNR: 20.77 -> 19.36Hurt
Add state-space features to the DIAMOND diffusion modelStateSpaceDiffuser · CSGO examplefinal-frame PSNR: 16.17 -> 16.11No clear effect
Zero out the Long-Context Branch features passed to the Generative Branch (ablation)StateSpaceDiffuser · MiniGridPSNRHurt
Use Mamba instead of LSTM in the Long-Context Branch (ablation)State-Space World Model · MiniGrid, context length 50average PSNR: 26.80 -> 32.64Helped
Use Mamba instead of GRU in the Long-Context Branch (ablation)State-Space World Model · MiniGrid, context length 50average PSNR: 27.40 -> 32.64Helped
Use Mamba instead of S4 in the Long-Context Branch (ablation)State-Space World Model · MiniGrid, context length 16average PSNR: 24.29 -> 27.09Helped
Add Gaussian noise (std 2.5) to 11 middle context frames (ablation)StateSpaceDiffuser · MiniGrid, context length 50PSNRMixed

Surprising findings

Limitations

Experimental setup

Datasets: MiniGrid (custom randomly generated mazes) CSGO

Benchmarks: MiniGrid forward-backward recall CSGO forward-backward imagination

Metrics: PSNR SSIM user preference rating

Baselines: DIAMOND LSTM GRU S4 State-Space World Model

Builds on: DIAMOND Mamba EDM Cosmos tokenizer S4WM

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