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EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling

NeurIPS 2025 · Architectures and efficiency › Attention and transformers · approach: State space and recurrent sequence models · 2 citations (OpenAlex)

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Proposes EDELINE, a diffusion world model that uses a Mamba-based recurrent embedding to condition next-frame prediction on full history and jointly predicts rewards/terminations, achieving SOTA model-based Atari 100k HNS without look-ahead search.

Problem

Diffusion-based world models such as DIAMOND condition on a fixed short window of frames, limiting memory in partially observable environments, and use separate networks for reward/termination prediction.

Approach

Integrate a Mamba selective SSM as a recurrent embedding module whose hidden state conditions a diffusion next-frame predictor (via adaptive group norm and cross-attention) and directly feeds reward and termination MLP heads, with HarmonyDream-style dynamic loss weighting and parallel-scan training on sampled trajectory segments.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace DIAMOND's fixed four-frame context with EDELINE's recurrent Mamba memory and unified world modelDiffusion-based world model · Atari 100kMean HNS: 1.459 -> 1.866Helped
Replace DIAMOND's fixed four-frame context with EDELINE's recurrent Mamba memory and unified world modelDiffusion-based world model · CrafterAvg Return: 2.8 ± 0.5 -> 11.5 ± 0.9Helped
Use EDELINE's unified hidden representation instead of DIAMOND's hidden statesWorld model hidden representation · Atari 100k (26 games)Average observation probing loss: 0.8462 -> 0.3610Helped
Use EDELINE's unified hidden representation instead of DIAMOND's hidden statesWorld model hidden representation · Atari 100k (26 games)Average reward probing loss: 0.0258 -> 0.0246No clear effect
Use EDELINE's recurrent Mamba memory and conditioning instead of DIAMOND's four-frame contextDiffusion-based world model · Atari 100k (26 games) and ViZDoom-DeadlyCorridorMean normalized pixel MSE: 1.000 -> 0.918Helped

Surprising findings

Limitations

Experimental setup

Datasets: Atari 100k Crafter ViZDoom MiniGrid-Memory

Benchmarks: Atari 100k Crafter ViZDoom MiniGrid-Memory

Metrics: human-normalized score mean HNS median HNS IQM optimality gap average return pixel-wise MSE linear probe loss

Baselines: DIAMOND STORM DreamerV3 IRIS TWM Drama SimPLe Delta-IRIS

Builds on: DIAMOND Mamba HarmonyDream EDM DreamerV3

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