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EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling
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Proposes EDELINE, a diffusion world model that uses a Mamba-based recurrent embedding to condition next-frame prediction on full history and jointly predicts rewards/terminations, achieving SOTA model-based Atari 100k HNS without look-ahead search.
Problem
Diffusion-based world models such as DIAMOND condition on a fixed short window of frames, limiting memory in partially observable environments, and use separate networks for reward/termination prediction.
Approach
Integrate a Mamba selective SSM as a recurrent embedding module whose hidden state conditions a diffusion next-frame predictor (via adaptive group norm and cross-attention) and directly feeds reward and termination MLP heads, with HarmonyDream-style dynamic loss weighting and parallel-scan training on sampled trajectory segments.
Key results
- On Atari 100k, EDELINE reaches mean HNS 1.866, median 0.817, IQM 0.940, with 13 superhuman games versus 11 for DIAMOND (mean 1.459).
- On Crafter with a 1M step budget, EDELINE achieves 11.5 ± 0.9 average return with an 11M-parameter world model, versus 2.8 for DIAMOND (10.4M params) and 9.2 for DreamerV3 XL (200M params).
- Linear probing shows observation-prediction loss averaged over environments is reduced by 57.3% (0.3610 vs 0.8462) relative to DIAMOND, with comparable reward-prediction loss (0.0246 vs 0.0258).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace DIAMOND's fixed four-frame context with EDELINE's recurrent Mamba memory and unified world model | Diffusion-based world model · Atari 100k | Mean HNS: 1.459 -> 1.866 | Helped |
| Replace DIAMOND's fixed four-frame context with EDELINE's recurrent Mamba memory and unified world model | Diffusion-based world model · Crafter | Avg Return: 2.8 ± 0.5 -> 11.5 ± 0.9 | Helped |
| Use EDELINE's unified hidden representation instead of DIAMOND's hidden states | World model hidden representation · Atari 100k (26 games) | Average observation probing loss: 0.8462 -> 0.3610 | Helped |
| Use EDELINE's unified hidden representation instead of DIAMOND's hidden states | World model hidden representation · Atari 100k (26 games) | Average reward probing loss: 0.0258 -> 0.0246 | No clear effect |
| Use EDELINE's recurrent Mamba memory and conditioning instead of DIAMOND's four-frame context | Diffusion-based world model · Atari 100k (26 games) and ViZDoom-DeadlyCorridor | Mean normalized pixel MSE: 1.000 -> 0.918 | Helped |
Surprising findings
- EDELINE's world-model update is about 26.8% faster than DIAMOND, yet its actor-critic updates take about 17.7% more time, so total training time is roughly comparable.
- EDELINE underperforms DIAMOND on some games such as Assault, Frostbite, and MsPacman, and on pixel MSE for PrivateEye and Asterix.
Limitations
- Diffusion-based world models still require multiple forward passes, so computational overhead remains high.
- Performance is not uniformly better: EDELINE trails DIAMOND on several Atari games (e.g., Assault, Frostbite, MsPacman).
Experimental setup
Datasets: Atari 100k Crafter ViZDoom MiniGrid-Memory
Benchmarks: Atari 100k Crafter ViZDoom MiniGrid-Memory
Metrics: human-normalized score mean HNS median HNS IQM optimality gap average return pixel-wise MSE linear probe loss
Baselines: DIAMOND STORM DreamerV3 IRIS TWM Drama SimPLe Delta-IRIS
Builds on: DIAMOND Mamba HarmonyDream EDM DreamerV3
Closest papers by meaning
- Diffusion for World Modeling: Visual Details Matter in Atari (NeurIPS 2024 · similarity 0.90)
- Zero-shot World Models via Search in Memory (NeurIPS 2025 · similarity 0.87)
- DyMoDreamer: World Modeling with Dynamic Modulation (NeurIPS 2025 · similarity 0.87)
- StateSpaceDiffuser: Bringing Long Context to Diffusion World Models (NeurIPS 2025 · similarity 0.86)
- Learning 3D Persistent Embodied World Models (NeurIPS 2025 · similarity 0.86)
- Masked Diffusion Language Models are Strong and Steerable Text-Based World Models for Agentic RL (NeurIPS 2026 · similarity 0.86)
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