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WorldMem: Long-term Consistent World Simulation with Memory

NeurIPS 2025 · Video › Video segmentation and tracking · approach: Physics-inspired motion prediction · 7 citations (OpenAlex)

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Proposes WorldMem, an autoregressive interactive world simulator that stores token-level memory units (frames, poses, timestamps) and retrieves them via FOV/time confidence with state-aware cross-attention to maintain long-term 3D consistency.

Problem

Video world simulators with limited context windows forget previously generated content, causing 3D spatial and temporal inconsistency when the camera returns to earlier scenes or when time passes.

Approach

A token-level memory bank of past latent frames with poses and timestamps, retrieved by FOV-overlap and time-proximity confidence, and injected through state-aware cross-attention (Plücker pose and sinusoidal time embeddings, relative state formulation) on top of a conditional DiT with Diffusion Forcing.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add the memory bank and state-aware memory attentionDFoT on RealEstate10K · RealEstate10KPSNR: 21.72 -> 23.34Helped
Add the memory bank and state-aware memory attentionDFoT on RealEstate10K · RealEstate10KLPIPS: 0.1729 -> 0.1672Helped
Add the memory bank and state-aware memory attentionDFoT on RealEstate10K · RealEstate10KrFID: 58.43 -> 43.14Helped
Use progressive sampling rather than small-range sampling (ablation)WorldMem on Minecraft · MinecraftPSNR: 19.23 -> 23.98Helped
Use progressive sampling rather than small-range sampling (ablation)WorldMem on Minecraft · MinecraftLPIPS: 0.3786 -> 0.1429Helped
Use progressive sampling rather than small-range sampling (ablation)WorldMem on Minecraft · MinecraftrFID: 46.55 -> 15.37Helped
Use progressive sampling rather than large-range sampling (ablation)WorldMem on Minecraft · MinecraftPSNR: 21.11 -> 23.98Helped
Use progressive sampling rather than large-range sampling (ablation)WorldMem on Minecraft · MinecraftLPIPS: 0.3855 -> 0.1429Helped
Use progressive sampling rather than large-range sampling (ablation)WorldMem on Minecraft · MinecraftrFID: 42.96 -> 15.37Helped
Use memory context length 8 instead of 1 (ablation)WorldMem on Minecraft · MinecraftPSNR: 22.18 -> 25.32Helped
Use memory context length 8 instead of 1 (ablation)WorldMem on Minecraft · MinecraftLPIPS: 0.1899 -> 0.1429Helped
Use memory context length 8 instead of 1 (ablation)WorldMem on Minecraft · MinecraftrFID: 20.47 -> 15.37Helped

Surprising findings

Limitations

Experimental setup

Datasets: MineDojo RealEstate10K

Benchmarks: Minecraft benchmark (MineDojo-based) RealEstate10K

Metrics: PSNR LPIPS rFID

Baselines: Full sequence diffusion transformer Diffusion Forcing CameraCtrl TrajAttn Viewcrafter DFoT

Builds on: Diffusion Forcing Oasis DFoT Conditional Diffusion Transformer

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