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Learning Latent Dynamic Robust Representations for World Models

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Latent-space world models · 0 citations (OpenAlex)

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Proposes HRSSM, a hybrid RSSM on DreamerV3 that combines cube masking, latent (not pixel) reconstruction, and a bisimulation-style similarity loss to learn exogenous-noise-robust world-model representations.

Problem

Dreamer-style visual model-based RL struggles when pixel observations contain exogenous or irrelevant distractor noise, since pixel reconstruction emphasizes irrelevant details and approximate dynamics undermine bisimulation-based representations.

Approach

A hybrid RSSM with a masked-observation branch and an EMA raw branch sharing history; the masked branch is trained to match raw-branch latents (latent reconstruction, no pixel decoder) together with a bisimulation-style reward/dynamics similarity loss, and gradients flow only through the mask branch.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add HRSSM with masking-based latent reconstruction and the similarity objectiveDreamerV3 · Realistic ManiSkill2: Lift Cube, 100K training stepsaverage score: 284$\pm$85 vs 274$\pm$173Helped
Add HRSSM with masking-based latent reconstruction and the similarity objectiveDreamerV3 · Realistic ManiSkill2: Turn Faucet, 100K training stepsaverage score: 138$\pm$83 -> 278$\pm$97Helped
Add masking-based latent reconstruction and the mask branch (ablation)DreamerV3 with similarity objective · DMC tasks with exogenous noisemean returnHelped
Add the bisimulation-guided similarity loss (ablation)HRSSM · DMC tasks with exogenous noisemean returnHelped
Add only the similarity-based objective to DreamerV3 (ablation)DreamerV3 · DMC tasks with exogenous noisesample efficiencyMixed
Use HRSSM with masking and similarity objectivesDreamerV3 · DMC default settingmean returnHelped
Use HRSSM with masking and similarity objectivesDreamerV3 · DMC distraction settingmean returnMixed

Surprising findings

Limitations

Experimental setup

Datasets: DeepMind Control Suite Distracted DMControl (Kinetics-400 grayscale videos) ManiSkill2 Matterport3D scenes

Benchmarks: DeepMind Control Suite (default) Distracted DMControl Realistic ManiSkill2 (Lift Cube, Turn Faucet with Matterport backgrounds)

Metrics: average return mean return at 100k steps IQM with bootstrapped confidence intervals standard deviation

Baselines: DreamerV3 TIA Denoised MDP RePo DBC SimSR TD-MPC

Builds on: DreamerV3 RSSM bisimulation metrics DBC BYOL-style EMA encoder

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