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Video World Models with Long-term Spatial Memory
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Augments an autoregressive video world model (CogVideoX-5B-I2V) with a geometry-grounded long-term spatial memory (TSDF-fused point cloud from CUT3R) plus sparse episodic keyframes and short-term working frames, trained on a 90K-sample MiraData-derived dataset.
Problem
Video world models autoregressively generating frames from actions/camera controls have limited temporal context, so they forget previously generated environments and lose scene consistency on revisits.
Approach
Combines three memory types: short-term working memory (recent latent frames), a long-term spatial memory built by autoregressively predicting point maps and fusing only static parts via TSDF fusion, and a sparse episodic memory of historical reference frames injected via historical cross-attention; static point-cloud renderings condition generation through a ControlNet-style condition DiT.
Key results
- On view recall over reversed trajectories, the method reaches PSNR 19.10, SSIM 0.6471, LPIPS 0.3069, versus 11.71-12.16 PSNR for baselines.
- On VBench, the full model scores best on aesthetic quality (0.5835), temporal flickering (0.7580), motion smoothness (0.9886), and subject consistency (0.9359), but Wan2.1-Inpainting leads imaging quality and background consistency.
- In a 20-person user study, the method ranks highest on camera accuracy (3.6260), static consistency (3.3846), and dynamic plausibility (3.4011).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add geometry-grounded spatial memory and episodic and working memory | CogVideoX-5B-I2V world model · View Recall Consistency | PSNR: 12.01 -> 19.10 | Helped |
| Add geometry-grounded spatial memory and episodic and working memory | CogVideoX-5B-I2V world model · View Recall Consistency | SSIM: 0.4512 -> 0.6471 | Helped |
| Add geometry-grounded spatial memory and episodic and working memory | CogVideoX-5B-I2V world model · View Recall Consistency | LPIPS: 0.5874 -> 0.3069 | Helped |
| Use the proposed model rather than Wan2.1-Inpainting | Video generation on VBench · VBench | Imaging Quality: 0.6788 -> 0.6701 | Hurt |
| Use the proposed model rather than Wan2.1-Inpainting | Video generation on VBench · VBench | Background Consistency: 0.9513 -> 0.9506 | Hurt |
| Add sparse historical keyframes (ablation) | Full model · VBench | Temporal Flickering: 0.7260 -> 0.7580 | Helped |
| Add sparse historical keyframes (ablation) | Full model · VBench | Aesthetic Quality: 0.5603 -> 0.5835 | Helped |
| Add recent context frames (ablation) | Full model · VBench | Temporal Flickering: 0.6740 -> 0.7580 | Helped |
| Add recent context frames (ablation) | Full model · VBench | Motion Smoothness: 0.9862 -> 0.9886 | Helped |
Surprising findings
- Wan2.1-Inpainting achieves higher imaging quality and background consistency than the proposed method, which the authors attribute to it generating relatively static scenes.
Limitations
- TSDF fusion introduces artifacts when revisiting content from camera poses very different from earlier observations.
- Failure with large inter-pose distances or abrupt trajectory angles, where 4D reconstruction fails and spatial memory becomes sparse.
- Drift from error accumulation over time is not addressed.
Experimental setup
Datasets: MiraData
Benchmarks: VBench MiraData test split (500 sequences)
Metrics: PSNR SSIM LPIPS VBench aesthetic quality imaging quality temporal flickering motion smoothness subject consistency background consistency user study AHR (Cam-Acc, Stat-Cons, Dyn-Plaus)
Baselines: TrajectoryCrafter DaS Wan2.1-Inpainting
Builds on: CogVideoX DaS ControlNet CUT3R Mega-SaM
Closest papers by meaning
- WorldMem: Long-term Consistent World Simulation with Memory (NeurIPS 2025 · similarity 0.91)
- Learning 3D Persistent Embodied World Models (NeurIPS 2025 · similarity 0.90)
- Addressable Memory for Video World Models (NeurIPS 2026 · similarity 0.90)
- Learning World Models for Interactive Video Generation (NeurIPS 2025 · similarity 0.89)
- WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception (NeurIPS 2025 · similarity 0.89)
- Trimming the Long-Tail of Visual World Modeling Evaluation (NeurIPS 2026 · similarity 0.89)
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