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From Zero to Hero: Training-Free Custom Concept Spawning in World Models

NeurIPS 2026 · Video › Video generation · approach: World-model video generation · 0 citations (OpenAlex)

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Proposes SPAWN, a training-free method that swaps the pinned first context-memory anchor of an autoregressive image-to-video world model (WorldPlay) with a user concept latent for a short window, so the concept propagates through the rollout.

Problem

Autoregressive interactive world models generate unseen regions from priors, giving users no way to specify which visual concept appears where during navigation (concept spawning).

Approach

Exploits the first context-memory slot, which is pinned to the reference frame and acts as an attention-sink-like anchor; replacing it with an external concept latent over a windowed set of chunks lets the concept enter the temporal and spatial KV memory and persist after the original anchor is restored, with no training.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: WorldPlay scene references (panoramas)

Benchmarks: VBench VBench-I2V

Metrics: Aesthetic Quality Imaging Quality Background Consistency Dynamic Degree Motion Smoothness Subject Consistency Camera Motion I2V Subject I2V Background I2V Subject (Concept)

Baselines: HunyuanVideo Wan 2.2 WorldPlay

Builds on: WorldPlay HunyuanVideo PRoPE Self-Forcing attention sink

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