Research map / 3D vision / Gaussian splatting
MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
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Proposes MS-GS, a 3D Gaussian Splatting framework for sparse-view, multi-appearance in-the-wild scene reconstruction, combining semantic depth-aligned dense initialization with virtual-view geometry-guided pixel and feature supervision.
Problem
Novel view synthesis from few, multi-appearance in-the-wild photos is hard: sparse SfM initialization leads to oversmoothing and overfitting, and existing in-the-wild 3DGS/NeRF methods degrade badly with few views.
Approach
Densify the SfM initialization by aligning monocular depth to SfM points within SAM-prompted local semantic masks, then regularize training with virtual-view 3D warping supervision at pixel and VGG feature levels, using per-image appearance embeddings and per-Gaussian feature embeddings.
Key results
- On the sparse unbounded drone dataset, MS-GS reaches 19.87 PSNR and 0.580 SSIM versus the best prior method GS-W at 17.33 PSNR and 0.491 SSIM.
- On sparse Mip-NeRF 360 with GT poses, MS-GS reports 22.39 PSNR and 0.702 SSIM, above the best baseline FSGS at 21.67 PSNR.
- MS-GS trains in 0.29 GPU hours at 373 FPS on the drone dataset, versus 1.01 GPU hours for Wild-GS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MS-GS instead of SPARS3R | Sparse-view 3DGS reconstruction · Sparse Mip-NeRF 360 | PSNR: 21.48 -> 22.39 | Helped |
| Use MS-GS instead of GS-W | Sparse-view multi-appearance reconstruction · Sparse Unbounded Drone | PSNR: 17.33 -> 19.87 | Helped |
| Use MS-GS instead of NeRF-W | Sparse-view multi-appearance reconstruction · Sparse Phototourism | PSNR: 17.93 -> 18.99 | Helped |
| Add semantic dense initialization to the sparse SfM baseline (ablation) | 3DGS with per-image and per-Gaussian appearance embeddings · Sparse Unbounded Drone | PSNR: 18.49 -> 19.29 | Helped |
| Add pixel warping loss to dense initialization (ablation) | MS-GS · Sparse Unbounded Drone | PSNR: 19.29 -> 19.63 | Helped |
| Add geometry-guided feature loss to dense initialization (ablation) | MS-GS · Sparse Unbounded Drone | PSNR: 19.29 -> 19.65 | Helped |
| Add both pixel warping and feature losses to dense initialization (ablation) | MS-GS · Sparse Unbounded Drone | PSNR: 19.29 -> 19.87 | Helped |
| Replace sparse SfM initialization with image-level depth alignment (ablation) | 3DGS initialization · Sparse Mip-NeRF 360 | PSNR: 20.83 -> 21.06 | Helped |
| Use semantic depth alignment instead of image-level alignment (ablation) | 3DGS initialization · Sparse Mip-NeRF 360 | PSNR: 21.06 -> 21.96 | Helped |
| Replace semantic depth alignment with DUSt3R initialization (ablation) | 3DGS initialization · Sparse Mip-NeRF 360 | PSNR: 21.96 -> 19.89 | Hurt |
| Initialize per-image appearance embeddings near zero instead of with a normal distribution in [0,1] (ablation) | MS-GS appearance embeddings · Sparse Unbounded Drone | PSNR: 18.77 -> 19.29 | Helped |
| Add dense initialization to GS-W (ablation) | GS-W · Sparse Unbounded Drone | PSNR: 17.33 -> 18.23 | Helped |
Surprising findings
- Initializing near zero for per-image appearance embeddings outperformed the common normal-distribution initialization.
- Applying the dense semantic initialization to existing in-the-wild methods (GS-W, WildGaussians) improved them substantially but they remained far below MS-GS.
Limitations
- Not designed for transient objects, which remain under-constrained under sparse views.
- Struggles with non-Lambertian surfaces; specular highlights are smoothed out.
- Regions without dense initialization can still produce artifacts.
Experimental setup
Datasets: Sparse Mip-NeRF 360 Sparse Phototourism (Brandenburg Gate, Sacre Coeur, Trevi Fountain) Sparse Unbounded Drone Dataset
Benchmarks: Sparse Mip-NeRF 360 Sparse Phototourism Sparse Unbounded Drone Dataset
Metrics: PSNR SSIM LPIPS DreamSim
Baselines: DRGS DNGS SparseGS FSGS SPARS3R NeRF-W Ha-NeRF CR-NeRF GS-W Wild-GS WildGaussians DUSt3R
Builds on: 3D Gaussian Splatting Splatfacto NeRF-W FSGS SPIn-NeRF-style point-prompted segmentation
Closest papers by meaning
- Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections (NeurIPS 2024 · similarity 0.92)
- Generative Sparse-View Gaussian Splatting (CVPR 2025 · similarity 0.92)
- Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.91)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.91)
- GS-IR: 3D Gaussian Splatting for Inverse Rendering (CVPR 2024 · similarity 0.91)
- Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes (CVPR 2025 · similarity 0.91)
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