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LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS
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Proposes LangSplatV2, which replaces LangSplat's MLP decoder with a 3D sparse coefficient field over a global codebook plus sparse coefficient splatting, reaching ~476 FPS feature splatting and ~385 FPS open-vocabulary querying.
Problem
Real-time open-vocabulary 3D language querying with Gaussian splatting is bottlenecked by the MLP decoder that maps low-dimensional latent features back to high-dimensional CLIP features, and rendering high-dimensional features directly is slow.
Approach
Model each Gaussian's CLIP embedding as a sparse code (top-K of L=64 coefficients) over a global learned codebook of D-dimensional basis vectors, so rendering only needs to splat K-dimensional sparse coefficients, with a matrix multiply replacing the decoder.
Key results
- LangSplatV2 reaches 384.6 FPS for open-vocabulary 3D querying versus 8.2 FPS for LangSplat (47x) on LERF with one A100.
- LangSplatV2 achieves 84.1% localization accuracy and 59.9% segmentation IoU on LERF, versus LangSplat's 84.3% and 51.4%.
- On 3D-OVS LangSplatV2 reaches 94.6% mean IoU (LangSplat 93.4%); on Mip-NeRF360 it reaches 69.4% (LangSplat 57.3%).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace LangSplat's latent decoder with a 3D sparse coefficient field and global codebook | LangSplatV2 · LERF query | query time: 122.1 -> 2.6 ms | Helped |
| Use LangSplatV2 instead of LangSplat | LERF 3D object localization · LERF | accuracy: 84.3 -> 84.1 | Mixed |
| Use LangSplatV2 instead of LangSplat | LERF 3D semantic segmentation · LERF | IoU: 51.4 -> 59.9 | Helped |
| Use LangSplatV2 instead of LangSplat | 3D-OVS semantic segmentation · 3D-OVS | IoU: 93.4 -> 94.6 | Helped |
| Use LangSplatV2 instead of LangSplat | Mip-NeRF360 semantic segmentation · Mip-NeRF360 | IoU: 57.3 -> 69.4 | Helped |
| Increase codebook size from L=32 to L=64 (ablation) | LangSplatV2 · LERF overall | accuracy: 72.8% to 84.1% | Helped |
| Increase codebook size from L=32 to L=64 (ablation) | LangSplatV2 · LERF overall | IoU: 53.9% to 59.9% | Helped |
| Increase codebook size from L=64 to L=128 (ablation) | LangSplatV2 · LERF overall | accuracy: 84.1 -> 84.1 | No clear effect |
| Increase codebook size from L=64 to L=128 (ablation) | LangSplatV2 · LERF overall | IoU: 59.9 -> 60.5 | Helped |
| Increase sparsity K from 2 to 4 (ablation) | LangSplatV2 · LERF overall | accuracy: 79.4 -> 84.1 | Helped |
| Increase sparsity K from 2 to 4 (ablation) | LangSplatV2 · LERF overall | IoU: 54.4 -> 59.9 | Helped |
| Increase sparsity K from 4 to 6 (ablation) | LangSplatV2 · LERF overall | accuracy: 84.1 -> 84.4 | Helped |
Surprising findings
- Training LangSplatV2 takes 3.0 h versus 1.0 h for LangSplat, a trade-off the authors accept for faster inference.
- On LERF object localization LangSplatV2 is slightly below LangSplat on the Kitchen scene (86.4% vs 95.5%) and its overall accuracy is marginally below LangSplat's (84.1% vs 84.3%).
Limitations
- Training cost is higher (3.0 h and 21.2 GB vs 1.0 h and 6.2 GB for LangSplat) because high-dimensional semantic fields are built during training.
- Inherits biases from the CLIP model.
- Codebook size L and sparsity K are hyperparameters; performance saturates at L=64 and K=4 on LERF, and larger K slows rendering.
Experimental setup
Datasets: LERF 3D-OVS Mip-NeRF360
Benchmarks: LERF 3D-OVS Mip-NeRF360
Metrics: localization accuracy mean IoU query time (ms) FPS GPU memory
Baselines: LangSplat LEGaussians GOI GAGS GS-Grouping LERF 3D-OVS FFD
Builds on: LangSplat 3D Gaussian Splatting LERF SAM
Closest papers by meaning
- LangSplat: 3D Language Gaussian Splatting (CVPR 2024 · similarity 0.93)
- SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- 4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models (CVPR 2025 · similarity 0.90)
- SOVGaussian: Sparse-View 3D Gaussian Splatting for Open-Vocabulary Scene Understanding (AAAI 2025 · similarity 0.89)
- Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration (CVPR 2025 · similarity 0.88)
- Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding (CVPR 2024 · similarity 0.88)
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