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SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 2 citations (OpenAlex)

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Introduces SceneSplat-Bench, a large-scale 3D benchmark for language Gaussian Splatting methods across 1060 scenes, and SceneSplat-49K, a ~49K-scene 3DGS dataset, showing the generalizable feed-forward SceneSplat beats per-scene methods.

Problem

Existing language Gaussian Splatting (LGS) methods are evaluated on few scenes, close to training views, and mostly in 2D, limiting conclusions about holistic 3D scene understanding; large-scale 3DGS scene datasets are also scarce.

Approach

A 3D-native benchmark that evaluates per-scene optimization-based, per-scene optimization-free, and generalizable LGS methods on many scenes with foreground mIoU/mAcc on 3D Gaussians, paired with a large curated 3DGS scene dataset (SceneSplat-49K) used to scale a generalizable model.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train on 3503 indoor scenes instead of 280 ScanNet++ scenesSceneSplat · ScanNet++f-mIoU: 0.168 → 0.284Helped
Train on 3503 indoor scenes instead of 280 ScanNet++ scenesSceneSplat · ScanNet200f-mIoU: 0.108 → 0.165Helped
Use larger indoor training data (3503 scenes) instead of the 280-scene baselineSceneSplat · HoliCitymIoU: 0.263 mIoU; 7.4% over the 280-scene baselineHelped
Train with HoliCity-specific data instead of indoor-only dataSceneSplat · HoliCitymIoU: 0.2633 → 0.2880Helped
Use SceneSplat rather than Gradient-Weighted 3DGS3D zero-shot segmentation · ScanNet++ (10 scenes)f-mIoU: 0.1593 → 0.2263Helped
Use SceneSplat rather than Gradient-Weighted 3DGS3D zero-shot segmentation · Matterport3D (10 scenes)f-mIoU: 0.3083 → 0.2732Hurt
Use SceneSplat rather than Gradient-Weighted 3DGS3D zero-shot segmentation · ScanNet20 (10 scenes)f-mIoU: 0.4184 → 0.2968Hurt
Use SceneSplat rather than OccamLGS3D zero-shot segmentation · ScanNet200 (10 scenes)f-mIoU: 0.1936 → 0.1387Hurt
Use SceneSplat rather than per-scene baseline methods3D zero-shot segmentation · HoliCity (10 scenes)f-mIoU: 0.2479 → 0.3081Helped
Use SceneSplat rather than Gradient-Weighted 3DGS3D zero-shot segmentation · ScanNet20 (312 scenes)f-mIoU: 0.3573 → 0.3540No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: SceneSplat-7K DL3DV-10K HoliCity Aria Synthetic Environments crowdsourced 3DGS scenes ScanNet ScanNet++ Matterport3D ScanNet200 LERF 3DOVS

Benchmarks: SceneSplat-Bench (ScanNet20, ScanNet200, ScanNet++, Matterport3D, HoliCity) LERF-style 2D evaluation 3D object localization on ScanNet and ScanNet++

Metrics: f-mIoU f-mAcc mIoU mAcc localization accuracy runtime

Baselines: LangSplat OpenGaussian Feature-3DGS FMGS GOI Gradient-Weighted 3DGS LUDVIG OccamLGS SceneSplat

Builds on: 3D Gaussian Splatting LangSplat SceneSplat gsplat Markov Chain Monte Carlo densification

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