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SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting
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Introduces SceneSplat-Bench, a large-scale 3D benchmark for language Gaussian Splatting methods across 1060 scenes, and SceneSplat-49K, a ~49K-scene 3DGS dataset, showing the generalizable feed-forward SceneSplat beats per-scene methods.
Problem
Existing language Gaussian Splatting (LGS) methods are evaluated on few scenes, close to training views, and mostly in 2D, limiting conclusions about holistic 3D scene understanding; large-scale 3DGS scene datasets are also scarce.
Approach
A 3D-native benchmark that evaluates per-scene optimization-based, per-scene optimization-free, and generalizable LGS methods on many scenes with foreground mIoU/mAcc on 3D Gaussians, paired with a large curated 3DGS scene dataset (SceneSplat-49K) used to scale a generalizable model.
Key results
- Generalizable SceneSplat reaches 0.3540 f-mIoU on ScanNet20 (312 scenes), outperforming the best per-scene method GOI at 0.2115.
- On the ScanNet++ 10-scene subset, SceneSplat achieves 0.2263 f-mIoU vs. 0.1593 for GOI, while the best 3D localization accuracy on ScanNet is 0.7701 for SceneSplat vs. 0.6750 for LUDVIG.
- Scaling indoor training data from 280 to 3503 scenes raises ScanNet++ f-mIoU from 0.168 to 0.284.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train on 3503 indoor scenes instead of 280 ScanNet++ scenes | SceneSplat · ScanNet++ | f-mIoU: 0.168 → 0.284 | Helped |
| Train on 3503 indoor scenes instead of 280 ScanNet++ scenes | SceneSplat · ScanNet200 | f-mIoU: 0.108 → 0.165 | Helped |
| Use larger indoor training data (3503 scenes) instead of the 280-scene baseline | SceneSplat · HoliCity | mIoU: 0.263 mIoU; 7.4% over the 280-scene baseline | Helped |
| Train with HoliCity-specific data instead of indoor-only data | SceneSplat · HoliCity | mIoU: 0.2633 → 0.2880 | Helped |
| Use SceneSplat rather than Gradient-Weighted 3DGS | 3D zero-shot segmentation · ScanNet++ (10 scenes) | f-mIoU: 0.1593 → 0.2263 | Helped |
| Use SceneSplat rather than Gradient-Weighted 3DGS | 3D zero-shot segmentation · Matterport3D (10 scenes) | f-mIoU: 0.3083 → 0.2732 | Hurt |
| Use SceneSplat rather than Gradient-Weighted 3DGS | 3D zero-shot segmentation · ScanNet20 (10 scenes) | f-mIoU: 0.4184 → 0.2968 | Hurt |
| Use SceneSplat rather than OccamLGS | 3D zero-shot segmentation · ScanNet200 (10 scenes) | f-mIoU: 0.1936 → 0.1387 | Hurt |
| Use SceneSplat rather than per-scene baseline methods | 3D zero-shot segmentation · HoliCity (10 scenes) | f-mIoU: 0.2479 → 0.3081 | Helped |
| Use SceneSplat rather than Gradient-Weighted 3DGS | 3D zero-shot segmentation · ScanNet20 (312 scenes) | f-mIoU: 0.3573 → 0.3540 | No clear effect |
Surprising findings
- An indoor-only trained SceneSplat transfers zero-shot to outdoor HoliCity scenes, reaching 0.263 mIoU without outdoor training data.
- Per-scene optimization-free methods generally outperform per-scene optimization-based methods in 3D segmentation and runtime, and the authors conclude per-scene optimization is unnecessary.
Limitations
- Outdoor benchmark is limited in number of semantic classes (HoliCity has 4 classes).
- Not all 3DGS scenes in the dataset include precomputed vision-language embeddings (about 12K of 49K).
- Dataset scale, while large, could be further expanded.
Experimental setup
Datasets: SceneSplat-7K DL3DV-10K HoliCity Aria Synthetic Environments crowdsourced 3DGS scenes ScanNet ScanNet++ Matterport3D ScanNet200 LERF 3DOVS
Benchmarks: SceneSplat-Bench (ScanNet20, ScanNet200, ScanNet++, Matterport3D, HoliCity) LERF-style 2D evaluation 3D object localization on ScanNet and ScanNet++
Metrics: f-mIoU f-mAcc mIoU mAcc localization accuracy runtime
Baselines: LangSplat OpenGaussian Feature-3DGS FMGS GOI Gradient-Weighted 3DGS LUDVIG OccamLGS SceneSplat
Builds on: 3D Gaussian Splatting LangSplat SceneSplat gsplat Markov Chain Monte Carlo densification
Closest papers by meaning
- PlanarGS: High-Fidelity Indoor 3D Gaussian Splatting Guided by Vision-Language Planar Priors (NeurIPS 2025 · similarity 0.92)
- Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration (CVPR 2025 · similarity 0.91)
- ReferSplat: Referring Segmentation in 3D Gaussian Splatting (ICML 2025 · similarity 0.91)
- LangSplat: 3D Language Gaussian Splatting (CVPR 2024 · similarity 0.91)
- Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting (NeurIPS 2025 · similarity 0.91)
- Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression (CVPR 2025 · similarity 0.91)
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