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SOVGaussian: Sparse-View 3D Gaussian Splatting for Open-Vocabulary Scene Understanding
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Proposes SOVGaussian, a sparse-view (3-view) 3D Gaussian Splatting method that builds a depth-constrained language field supporting open-vocabulary querying in novel views.
Problem
Open-vocabulary language fields in 3D Gaussian splatting require dense training views and fail to answer language queries from novel views when only a few input images are available.
Approach
Combines a monocular depth prior distilled per SAM object mask (Language-Aware Depth Distillation) with language-guided outlier pruning that uses LOF on primitives grouped by their language prototype, so that language and geometry constrain each other under sparse views.
Key results
- On 3DOVS with 3 training views, SOVGaussian reaches 65.9% overall mIoU in novel views, versus 42.0% for LangSplat and 32.4% for LEGaussians.
- On DTU's 7 annotated scenes, overall mIoU is 71.7% versus 52.7% for LangSplat.
- Ablation removing the depth loss drops mIoU from 65.9 to 46.2 and PSNR from 17.63 to 15.00.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SOVGaussian instead of LangSplat | 3D open-vocabulary scene querying · 3DOVS novel views | mIoU: 42.0 -> 65.9 | Helped |
| Use SOVGaussian instead of LangSplat | 3D open-vocabulary scene querying · DTU novel views | mIoU: 52.7 -> 71.7 | Helped |
| Add Language-Guided Outlier Pruning (ablation) | SOVGaussian · 3DOVS novel views | mIoU: 61.8 -> 65.9 | Helped |
| Add Language-Aware Depth Distillation (ablation) | SOVGaussian · 3DOVS novel views | mIoU: 63.4 -> 65.9 | Helped |
| Add depth loss (ablation) | SOVGaussian · 3DOVS novel views | mIoU: 46.2 -> 65.9 | Helped |
| Use language hash grids instead of 3-dimensional embeddings (ablation) | SOVGaussian · 3DOVS novel views | mIoU: 64.5 -> 65.9 | Helped |
Surprising findings
- Quantizing the language embedding to a low-dimensional index performs poorly under sparse views, so the authors use a continuous 3-dimensional autoencoder embedding instead.
Limitations
- Relies on static primitives and cannot handle dynamic scenes.
- Monocular depth estimates are numerically inaccurate at global scale, so depth is used only for relative ordering within masks.
- DTU open-vocabulary annotations were created manually by the authors for 7 scenes, which is a small evaluation set.
Experimental setup
Datasets: 3DOVS DTU
Benchmarks: 3DOVS DTU
Metrics: mIoU localization accuracy (mAcc) PSNR SSIM
Baselines: 3DOVS LEGaussians LangSplat
Builds on: 3D Gaussian Splatting LangSplat hard and soft depth regularization Local Outlier Factor hash grid
Closest papers by meaning
- Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding (CVPR 2024 · similarity 0.92)
- LangSplat: 3D Language Gaussian Splatting (CVPR 2024 · similarity 0.91)
- Tackling View-Dependent Semantics in 3D Language Gaussian Splatting (ICML 2025 · similarity 0.90)
- OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding (NeurIPS 2024 · similarity 0.89)
- LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS (NeurIPS 2025 · similarity 0.89)
- On the Robustness of Language Guidance for Low-Level Vision Tasks: Findings from Depth Estimation (CVPR 2024 · similarity 0.88)
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