Research map / 3D vision / Gaussian splatting
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
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Dr. Splat registers CLIP embeddings directly onto 3D Gaussians (no rendering) and compresses them with a pre-trained Product Quantization codebook for fast open-vocabulary 3D search.
Problem
Language-embedded 3D Gaussian Splatting methods distill CLIP features via rendered 2D feature maps, causing embedding distortion, slow multi-view search, and per-scene compression that hinders generalization for 3D localization and segmentation.
Approach
Directly assign SAM-mask CLIP embeddings to the top-k Gaussians along each pixel ray via weight-averaged aggregation (an inverse volume rendering without gradient optimization), and store each Gaussian's feature as a PQ index from a codebook trained once on LVIS CLIP patch embeddings.
Key results
- On LeRF-OVS 3D object selection, Dr. Splat (Top-40) reaches 39.07 mIoU vs. 34.60 for OpenGaussian and 8.29 for LangSplat-m.
- On ScanNet 3D object localization (19 classes), Dr. Splat (Top-40) achieves 25.4 mIoU and 25.6 IoU>0.45 vs. 25.2 and 18.3 for OpenGaussian.
- On ScanNet 3D semantic segmentation (10 classes), Dr. Splat (Top-40) achieves 50.2 mIoU vs. 49.7 for OpenGaussian, with lower gains on 19 classes (29.6 vs. 30.1 for OpenGaussian).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use direct 3D feature registration with Top-40 Gaussians | Dr. Splat · LERF-OVS | mIoU: 43.06 -> 43.58 | Helped |
| Use direct 3D feature registration with Top-20 Gaussians | Dr. Splat · LERF-OVS | mAcc @ 0.25: 59.61 -> 64.32 | Helped |
| Use direct 3D feature registration with Top-40 Gaussians | Dr. Splat · ScanNet | 3D localization IoU > 0.45: 18.3 -> 25.6 | Helped |
| Use direct 3D feature registration with Top-40 Gaussians | Dr. Splat · ScanNet, 19 classes | mIoU: 30.1 -> 29.6 | Hurt |
| Use direct 3D feature registration with Top-40 Gaussians | Dr. Splat · ScanNet, 10 classes | mIoU: 49.7 -> 50.2 | Helped |
| Increase the number of Gaussians assigned per ray (ablation) | Dr. Splat · ScanNet | 3D localization performance | Helped |
| Increase the number of Gaussians assigned per ray (ablation) | Dr. Splat · ScanNet | memory consumption | Hurt |
| Vary PQ sub-vector size among 64, 128, and 256 (ablation) | Dr. Splat · ScanNet | localization quality | Mixed |
Surprising findings
- On 19-class ScanNet segmentation, Dr. Splat (Top-20) and (Top-40) are at or below OpenGaussian in mIoU (28.0 and 29.6 vs. 30.1).
Limitations
- Relies on LangSplat-style hyperparameters and only one OpenGaussian comparison as a fair baseline; rasterization baselines were modified by the authors.
- Performance gains over OpenGaussian are small on some ScanNet settings (e.g., 19-class segmentation mIoU and 10-class mIoU).
- Evaluated on only eight randomly selected ScanNet scenes and the LeRF-OVS dataset.
Experimental setup
Datasets: LVIS ScanNet LeRF-OVS
Benchmarks: LeRF-OVS ScanNet
Metrics: mIoU mAcc@0.25 volume-aware IoU at thresholds 0.15/0.3/0.45 mAcc
Baselines: LangSplat-m LEGaussians-m OpenGaussian
Builds on: 3D Gaussian Splatting LangSplat LeRF Product Quantization
Closest papers by meaning
- Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding (CVPR 2024 · similarity 0.92)
- Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting (NeurIPS 2025 · similarity 0.92)
- SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting (NeurIPS 2025 · similarity 0.91)
- Tackling View-Dependent Semantics in 3D Language Gaussian Splatting (ICML 2025 · similarity 0.91)
- 3D Vision-Language Gaussian Splatting (ICLR 2025 · similarity 0.91)
- LangSplat: 3D Language Gaussian Splatting (CVPR 2024 · similarity 0.91)
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