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EAG3R: Event-Augmented 3D Geometry Estimation for Dynamic and Extreme-Lighting Scenes

NeurIPS 2025 · 3D vision › Depth and stereo · approach: Feed-forward 3D reconstruction · 1 citations (OpenAlex)

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Augments the MonST3R pointmap reconstruction pipeline with event streams via a Retinex-style enhancer, a Swin-based event adapter with SNR-aware fusion, and an event photometric consistency loss, evaluated zero-shot on MVSEC nighttime sequences.

Problem

Pose-free 3D geometry and dynamic reconstruction from video fails under dynamic objects and extreme low light because RGB frames are degraded by blur, over/underexposure, and noise.

Approach

Fuses RGB and asynchronous event features through an SNR-weighted, Retinex-guided gating scheme inside a pointmap regressor, and adds an event-based photometric consistency loss (brightness increments from events vs. predicted from image gradients and motion) to global optimization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add event inputs (ablation)MonST3R (Finetune) · MVSEC Night3 depth estimationAbs Rel: 0.302 -> 0.297Helped
add LightUp to event inputs (ablation)MonST3R with event inputs · MVSEC Night3 depth estimationAbs Rel: 0.297 -> 0.291Helped
add SNR Fusion to event inputs and LightUp (ablation)MonST3R with event inputs and LightUp · MVSEC Night3 depth estimationAbs Rel: 0.291 -> 0.288Helped
apply LightUp preprocessing without event-guided fusion (ablation)MonST3R · MVSEC Night1–3 depth estimationAbs Rel: 0.370 -> 0.370; 0.309 -> 0.316; 0.317 -> 0.329Hurt
replace the lightweight Swin Transformer event adapter with Zero_Conv (ablation)EAG3R · MVSEC Night1–3 depth estimationAbs Rel: 0.353 / 0.307 / 0.288 vs 0.377 / 0.323 / 0.302Hurt
replace multi-stage adaptive fusion with simple feature addition (ablation)EAG3R · MVSEC Night1–3 depth estimationAbs Rel: 0.357 vs 0.353; 0.312 vs 0.307; 0.295 vs 0.288Mixed
replace multi-stage adaptive fusion with last-layer attention (ablation)EAG3R · MVSEC Night1–3 depth estimationAbs Rel: 0.361 vs 0.353; 0.322 vs 0.307; 0.296 vs 0.288Hurt
select Harris corners rather than random samples for global optimization (ablation)EAG3R · MVSEC Night1–3 sequences subsetsATE: 0.687 -> 0.655Helped
select Harris corners rather than SuperPoint features for global optimization (ablation)EAG3R · MVSEC Night1–3 sequences subsetsATE: 0.685 -> 0.655Helped
use EAG3R instead of the strongest baselineMonST3R-based depth estimation · MVSEC Night3Abs Rel: 0.302 -> 0.288Helped
use EAG3R instead of the strongest baselineMonST3R-based depth estimation · MVSEC Night3δ < 1.25: 0.509 -> 0.533Helped
use EAG3R instead of the strongest baselineMonST3R-based depth estimation · MVSEC Night3RMSE log: 0.401 -> 0.371Helped

Surprising findings

Limitations

Experimental setup

Datasets: MVSEC outdoor_day2 ETartanAir

Benchmarks: MVSEC outdoor_night1 MVSEC outdoor_night2 MVSEC outdoor_night3 M3ED robot dog penno_plaza_lights M3ED high-speed drone MVSEC indoor drone

Metrics: Abs Rel delta<1.25 RMSE log ATE RPE trans RPE rot

Baselines: DUSt3R MonST3R Easi3R RetinexFormer (LightUp) MonST3R (Finetune)

Builds on: DUSt3R MonST3R RetinexFormer Easi3R EvLight

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