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SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos
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SLAM3R performs real-time dense 3D reconstruction from monocular RGB video by feed-forward regression of local pointmaps in sliding windows and incremental registration into a global frame, without explicit camera solving.
Problem
Dense 3D scene reconstruction from monocular RGB video that is accurate, complete, and real-time, avoiding the slow optimization and camera-pose solving of existing dense SLAM and multi-view pipelines.
Approach
Two feed-forward networks, an Image-to-Points (I2P) network that regresses keyframe pointmaps for sliding-window clips and a Local-to-World (L2W) network that registers them into a global frame using retrieved scene frames from a reservoir, extend DUSt3R to multi-view with no explicit camera parameter estimation or global optimization.
Key results
- On 7 Scenes, SLAM3R achieves average accuracy/completeness of 2.13/2.34 cm at ~25 FPS, beating DUSt3R, MASt3R and Spann3R (3.24/3.90/2.41 cm for completeness/accuracy comparisons as reported).
- On Replica, SLAM3R averages 3.57/2.62 cm accuracy/completeness at ~24 FPS, surpassing all baselines running above 1 FPS, including Spann3R (10.32/13.33 cm).
- Pose ATE-RMSE on 7 Scenes is 8.41 cm for SLAM3R versus 5.66 cm for DROID-SLAM, indicating pose accuracy lags while reconstruction is strong.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use SLAM3R instead of Spann3R | dense reconstruction · 7 Scenes | accuracy (cm): 3.42 -> 2.13 | Helped |
| use SLAM3R instead of Spann3R | dense reconstruction · 7 Scenes | completeness (cm): 2.41 -> 2.34 | Helped |
| use SLAM3R instead of DROID-SLAM | dense reconstruction · Replica | accuracy (cm): 5.50 -> 3.57 | Helped |
| use SLAM3R instead of DROID-SLAM | dense reconstruction · Replica | completeness (cm): 12.29 -> 2.62 | Helped |
| increase the I2P window from 2 to 11 frames (ablation) | I2P keyframe reconstruction · Replica | accuracy: 3.39 -> 2.38 | Helped |
| increase the I2P window from 2 to 11 frames (ablation) | I2P keyframe reconstruction · Replica | completeness: 3.04 -> 2.03 | Helped |
| increase the I2P window from 11 to 51 frames (ablation) | I2P keyframe reconstruction · Replica | accuracy: 2.38 -> 2.23 | Helped |
| increase the I2P window from 11 to 51 frames (ablation) | I2P keyframe reconstruction · Replica | FPS: 40.11 -> 11.97 | Hurt |
| filter pointmaps with a confidence threshold of 3 (ablation) | SLAM3R · 7 Scenes | accuracy (cm): 2.40 -> 2.13 | Helped |
| filter pointmaps with a confidence threshold of 3 (ablation) | SLAM3R · 7 Scenes | completeness (cm): 2.24 -> 2.34 | Hurt |
| add the L2W registration network instead of global optimization (ablation) | I2P alignment · Replica | accuracy: 4.87 -> 3.62 | Helped |
| add retrieval of correlated historical scene frames (ablation) | I2P+L2W · Replica | accuracy: 6.19 -> 3.62 | Helped |
Surprising findings
- Camera pose error and reconstruction quality are not fully positively correlated, suggesting end-to-end reconstruction can work without precise poses.
- Pose accuracy (ATE) of SLAM3R is worse than DROID-SLAM on Replica (6.61 cm vs 0.33 cm), even though reconstruction is better.
Limitations
- Eliminating camera parameter prediction prevents global bundle adjustment.
- Poses derived from the scene point cloud are less accurate than dedicated SLAM camera localization systems.
Experimental setup
Datasets: ScanNet++ Aria Synthetic Environments CO3D-v2
Benchmarks: 7 Scenes Replica
Metrics: accuracy (cm) completeness (cm) FPS ATE-RMSE (cm)
Baselines: DUSt3R MASt3R Spann3R NICER-SLAM DROID-SLAM DIM-SLAM GO-SLAM
Builds on: DUSt3R Spann3R MASt3R
Closest papers by meaning
- MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors (CVPR 2025 · similarity 0.91)
- VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold (NeurIPS 2025 · similarity 0.88)
- Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory (NeurIPS 2025 · similarity 0.88)
- Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM (CVPR 2024 · similarity 0.88)
- MUSt3R: Multi-view Network for Stereo 3D Reconstruction (CVPR 2025 · similarity 0.87)
- ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos (NeurIPS 2025 · similarity 0.87)
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