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WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception

NeurIPS 2025 · Video › Video generation · approach: Autoregressive long video generation · 1 citations (OpenAlex)

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Jointly models RGB, depth, and optical flow latents in video diffusion/flow models, with a depth-preserving memory bank and group-wise noise scheduling, to reduce drift in long-horizon video generation.

Problem

Long-horizon video generation accumulates structural and motion errors (object warping, drift) when models are trained and conditioned only on RGB signals.

Approach

Jointly predict RGB together with depth and optical flow latents in one unified representation; keep depth noise-free in a long-term memory bank while adding low-level noise to RGB and flow; and assign aligned, segment-wise noise levels to prediction groups during training and streaming denoising at inference.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add perceptual conditions to RGB modeling (ablation)WorldWeaver on robotic manipulation · Robotic manipulationSubject consistency: 89.57 -> 90.92Helped
add perceptual conditions to RGB modeling (ablation)WorldWeaver on robotic manipulation · Robotic manipulationImage quality drift: 0.15 -> 0.07Helped
add depth as a perceptual condition (ablation)RGB video generation · 5-second videosSubject consistency: 92.72 -> 94.87Helped
add depth as a perceptual condition (ablation)RGB video generation · 5-second videosMotion smoothness: 0.74 -> 0.82Helped
add optical flow as a perceptual condition (ablation)RGB video generation · 5-second videosDynamic degree: 0.62 -> 0.74Helped
add optical flow as a perceptual condition (ablation)RGB video generation · 5-second videosSubject consistency: 92.72 -> 92.48Hurt
add segmentation as a perceptual condition (ablation)RGB video generation · 5-second videosMotion smoothness: 0.74 -> 0.70Hurt
combine depth and optical flow (ablation)RGB video generation · 5-second videosMotion smoothness: 0.74 -> 0.85Helped
combine depth and segmentation (ablation)RGB video generation · 5-second videosSubject consistency: 94.87 -> 94.93No clear effect
set memory noise t_m to 0.9 rather than 0.3 (ablation)WorldWeaver without perceptual conditions · Robotic manipulationImage quality drift: 0.10 -> 0.19Hurt
set memory noise t_m to 0.9 rather than 0.3 (ablation)WorldWeaver with perceptual conditions · Robotic manipulationImage quality drift: 0.04 -> 0.07Mixed

Surprising findings

Limitations

Experimental setup

Datasets: internal general-purpose video dataset DROID

Benchmarks: VBench

Metrics: subject consistency background consistency image quality motion smoothness dynamic degree start-end quality drift (Delta quality drift) training steps

Baselines: StreamingT2V CausVid SkyReels-V2 Magi History Diffusion Rolling Diffusion Diffusion Forcing FramePack

Builds on: flow matching Diffusion Forcing VideoJAM Video Depth Anything SEA-RAFT

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