atlas

Research map / Video / Video generation

Learning World Models for Interactive Video Generation

NeurIPS 2025 · Video › Video generation · approach: World-model video generation · 1 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes VRAG, an action- and global-state-conditioned diffusion-forcing video model that retrieves relevant historical frames as memory, to reduce compounding errors and improve spatiotemporal consistency in interactive Minecraft world models.

Problem

Autoregressive interactive video world models suffer from compounding errors over long horizons and insufficient memory, leading to spatiotemporal incoherence when generating videos conditioned on actions.

Approach

Video retrieval augmented generation: retrieve historical frames by similarity of global state (position and yaw) and feed them as extra context in a DiT with RoPE temporal offsets, lower noise levels, loss masking, and action masking for retrieved frames, trained with diffusion forcing and global state AdaLN conditioning; compares against YaRN, frame history buffer, Infini-attention, and FramePac

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add VRAG memory retrieval and global-state conditioninginteractive video generation model · Compounding error evaluationSSIM: 0.188 -> 0.349Helped
add VRAG memory retrieval and global-state conditioningDFoT · RealEstate10KSSIM: 0.4436 -> 0.9116Helped
add VRAG memory retrieval and global-state conditioningDFoT · RealEstate10KPSNR: 13.03 -> 32.21Helped
add VRAG memory retrieval and global-state conditioningDFoT · RealEstate10KLPIPS: 0.4469 -> 0.1146Helped
add VRAG memory retrieval and global-state conditioningDFoT · RealEstate10KFVD: 337.5 -> 221Helped
remove VRAG-specific in-context training (ablation)VRAG · Compounding error evaluationSSIM: 0.349 -> 0.218Hurt
remove VRAG-specific in-context training (ablation)VRAG · Compounding error evaluationPSNR: 12.039 -> 11.588Hurt
remove VRAG-specific in-context training (ablation)VRAG · Compounding error evaluationLPIPS: 0.654 -> 0.712Hurt
remove memory retrieval, retaining global state conditioning (ablation)VRAG · Compounding error evaluationSSIM: 0.349 -> 0.205Hurt
remove memory retrieval, retaining global state conditioning (ablation)VRAG · Compounding error evaluationPSNR: 12.039 -> 11.367Hurt
remove memory retrieval, retaining global state conditioning (ablation)VRAG · Compounding error evaluationLPIPS: 0.654 -> 0.746Hurt
replace ground-truth global state with predicted pose (ablation)VRAG · 300-frame predictionSSIM: 0.506 -> 0.500No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: MineRL Minecraft gameplay videos (self-collected) RealEstate10K

Benchmarks: Minecraft world coherence test set (60 x 300-frame sequences) Minecraft compounding error test set (20 x 1200-frame videos) VBench RealEstate10K

Metrics: SSIM PSNR LPIPS FVD VBench background consistency temporal flickering motion smoothness aesthetic quality imaging quality

Baselines: Diffusion Forcing (window 10) Diffusion Forcing (window 20) YaRN History Buffer Neural Memory (Infini-attention) DFoT

Builds on: Diffusion Forcing Diffusion Forcing Transformer YaRN Infini-attention FramePack

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy