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HoloScene: Simulation‑Ready Interactive 3D Worlds from a Single Video

NeurIPS 2025 · 3D vision › 3D generation · approach: Learning physics from video

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HoloScene reconstructs simulation-ready, physically plausible interactive 3D scene graphs from a single video via energy-based optimization combining generative sampling, tree search, and Isaac Sim stability checks.

Problem

Digitizing indoor scenes from video into interactive digital twins that have complete geometry, object completeness, physical stability, and photorealistic rendering remains unsolved; existing methods lack one or more of these.

Approach

Represent a scene as a scene graph (instance neural SDFs, Gaussians-on-Mesh, physical params, support/beside/collide relations) and recover it by minimizing an energy combining observation, generative completion (Wonder3D after LaMa inpainting), geometry non-penetration, and simulator-based stability terms, using a three-stage pipeline of gradient optimization, sampling plus breadth-first tree sea

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HoloScene instead of DP-ReconScene reconstruction · ReplicaStable (All)%: 39.4 -> 81.7Helped
Use HoloScene instead of DP-ReconScene reconstruction · ScanNet++Stable (All)%: 28.2 -> 70.6Helped
Use HoloScene instead of PhyReconScene reconstruction · iGibson sceneStable (All)%: 5.2 -> 71.1Helped
Use HoloScene instead of DP-ReconScene reconstruction · ReplicaCD: 3.45 -> 4.05Hurt
Use HoloScene instead of DP-ReconScene reconstruction · ScanNet++PSNR: 21.44 -> 25.88Hurt
Replace textured mesh with GoM (ablation)HoloScene without physics energy or scene graph · ReplicaPSNR: 26.45 -> 28.30Helped
Add physics energy (ablation)GoM without scene graph relationships · ReplicaStable (All)%: 43.7 -> 69.0Helped
Add scene graph inter-object relationships (ablation)GoM with physics energy · ReplicaStable (All)%: 69.0 -> 81.7Helped
Add physics energy and scene graph relationships (ablation)GoM without physics energy or scene graph · iGibson objectsStable (All)%: 41.2 -> 71.1Helped
Optimize for physical plausibility with physics energy and scene graph (ablation)HoloScene · ReplicaCD: 3.50 -> 4.05Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Replica ScanNet++ iGibson

Benchmarks: Replica ScanNet++ iGibson

Metrics: Chamfer Distance F-Score Normal Consistency PSNR SSIM LPIPS object reconstruction ratio stable object ratio

Baselines: ObjectSDF++ PhyRecon DP-Recon CAST

Builds on: ObjectSDF++ PhyRecon DP-Recon Gaussian splatting Wonder3D

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