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PhysGen3D: Crafting a Miniature Interactive World from a Single Image

CVPR 2025 · 3D vision › 3D generation · approach: Learning physics from video · 10 citations (OpenAlex)

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Training-free framework that turns a single image into an amodal, camera-centric 3D scene via pretrained vision models, then simulates it with MPM (Taichi Elements) and renders the result with physics-based rendering.

Problem

Generating physically plausible, controllable future video from a single static image, which current image-to-video diffusion models lack because they lack physical grounding and precise control.

Approach

Reconstructs an image-centric digital twin from one photo by chaining pretrained vision models (GPT-4o, Grounded-SAM, InstantMesh, DUSt3R, DiffusionLight, LaMa) with differentiable pose alignment, then simulates with a material point method engine and re-renders with shadow-mapped PBR compositing onto the inpainted background.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use PhysGen3D instead of Kling 1.0PhysGen3D · Human evaluationPhysReal: 2.811 -> 3.707Helped
use PhysGen3D instead of Runway Gen-3PhysGen3D · Human evaluationPhotoReal: 3.582 -> 3.411Hurt
use PhysGen3D instead of Kling 1.0PhysGen3D · Human evaluationAlign: 2.467 -> 3.866Helped
add VEnhancer post-processing (ablation)PhysGen3D · VBench and GPT-4o evaluationImaging: 0.666 -> 0.677Helped
add VEnhancer post-processing (ablation)PhysGen3D · VBench and GPT-4o evaluationPhotoReal: 0.867 -> 0.880Helped
add VEnhancer post-processing (ablation)PhysGen3D · VBench and GPT-4o evaluationAlign: 0.796 -> 0.745Hurt
remove pose optimization (ablation)PhysGen3D · input-scene reconstructionscene alignmentHurt
remove inverse texture optimization (ablation)PhysGen3D · input-scene renderingcolor and brightness matchHurt
remove point sampling (ablation)PhysGen3D · MPM simulationsimulation completionHurt

Surprising findings

Limitations

Experimental setup

Benchmarks: VBench

Metrics: physical realism photorealism semantic consistency motion smoothness imaging quality

Baselines: Kling 1.0 Runway Gen-3 Pika 1.5 MOFA-Video DragAnything

Builds on: InstantMesh Taichi Elements Grounded-SAM DUSt3R Mitsuba3

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