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DRAWER: Digital Reconstruction and Articulation With Environment Realism

CVPR 2025 · 3D vision › 3D generation · approach: Monocular 3D object reconstruction · 5 citations (OpenAlex)

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Converts a video of a static indoor scene into a photorealistic, articulated, interactive digital twin via a dual SDF + Gaussian splat representation and an articulation module, demonstrated in Unreal Engine and real-to-sim-to-real robot learning.

Problem

Automatically creating interactable, photorealistic and geometrically precise digital twins of real indoor scenes from passive video; existing methods trade off visual fidelity against geometry or interactivity.

Approach

A dual scene representation that anchors 3D Gaussian splats to the zero level-set of a neural SDF (mesh faces) with straight-through clipping, combined with an articulation module that estimates joint types/axes via foundation models and fits shape-primitive templates to hidden parts, enabling simulatable objects.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use DRAWER's dual scene representationDRAWER · Novel view synthesisPSNR: 27.80 vs. 30.42Mixed
use DRAWER's dual scene representationDRAWER · Novel view synthesisSSIM: 0.912 vs. 0.954Mixed
use DRAWER's dual scene representationDRAWER · Novel view synthesisLPIPS: 0.159 vs. 0.126Mixed
add Gaussian splatting to a textured mesh (ablation)DRAWER · Novel view synthesisPSNR: 19.71 -> 25.87Helped
add Gaussian splatting to a textured mesh (ablation)DRAWER · Novel view synthesisSSIM: 0.785 -> 0.889Helped
add Gaussian splatting to a textured mesh (ablation)DRAWER · Novel view synthesisLPIPS: 0.323 -> 0.276Helped
allow Gaussian splats to move (ablation)DRAWER · Novel view synthesisPSNR: 25.87 -> 26.49Helped
allow Gaussian splats to move (ablation)DRAWER · Novel view synthesisSSIM: 0.889 -> 0.896Helped
allow Gaussian splats to move (ablation)DRAWER · Novel view synthesisLPIPS: 0.276 -> 0.193Helped
use a straight-through estimator (ablation)DRAWER · Novel view synthesisPSNR: 26.49 -> 27.80Helped
use a straight-through estimator (ablation)DRAWER · Novel view synthesisSSIM: 0.896 -> 0.912Helped
use a straight-through estimator (ablation)DRAWER · Novel view synthesisLPIPS: 0.193 -> 0.159Helped

Surprising findings

Limitations

Experimental setup

Datasets: six self-captured kitchen videos

Benchmarks: six self-captured kitchen scenes

Metrics: PSNR SSIM LPIPS precision recall EA-Score EMD trajectory error

Baselines: Nerfacto Video2Game BakedSDF 3DGS 2DGS URDFormer Digital Cousin 3DOI KlingAI

Builds on: 3D Gaussian splatting neural SDF (VolSDF/NeuS-style surface rendering) BakedSDF Video2Game 3DOI

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