Research map / 3D vision / 3D generation
DRAWER: Digital Reconstruction and Articulation With Environment Realism
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Converts a video of a static indoor scene into a photorealistic, articulated, interactive digital twin via a dual SDF + Gaussian splat representation and an articulation module, demonstrated in Unreal Engine and real-to-sim-to-real robot learning.
Problem
Automatically creating interactable, photorealistic and geometrically precise digital twins of real indoor scenes from passive video; existing methods trade off visual fidelity against geometry or interactivity.
Approach
A dual scene representation that anchors 3D Gaussian splats to the zero level-set of a neural SDF (mesh faces) with straight-through clipping, combined with an articulation module that estimates joint types/axes via foundation models and fits shape-primitive templates to hidden parts, enabling simulatable objects.
Key results
- Novel view synthesis PSNR 27.80 / SSIM 0.912 / LPIPS 0.159, versus Video2Game (Mesh) 22.63 and BakedSDF 21.11, while 3DGS reaches higher PSNR (30.42) but lacks interactivity.
- Articulation understanding precision 97.2% and recall 84.0% versus URDFormer 93.5% / 46.4%.
- Articulated motion EMD 1.41e-5 versus 17.7e-5 for KlingAI.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use DRAWER's dual scene representation | DRAWER · Novel view synthesis | PSNR: 27.80 vs. 30.42 | Mixed |
| use DRAWER's dual scene representation | DRAWER · Novel view synthesis | SSIM: 0.912 vs. 0.954 | Mixed |
| use DRAWER's dual scene representation | DRAWER · Novel view synthesis | LPIPS: 0.159 vs. 0.126 | Mixed |
| add Gaussian splatting to a textured mesh (ablation) | DRAWER · Novel view synthesis | PSNR: 19.71 -> 25.87 | Helped |
| add Gaussian splatting to a textured mesh (ablation) | DRAWER · Novel view synthesis | SSIM: 0.785 -> 0.889 | Helped |
| add Gaussian splatting to a textured mesh (ablation) | DRAWER · Novel view synthesis | LPIPS: 0.323 -> 0.276 | Helped |
| allow Gaussian splats to move (ablation) | DRAWER · Novel view synthesis | PSNR: 25.87 -> 26.49 | Helped |
| allow Gaussian splats to move (ablation) | DRAWER · Novel view synthesis | SSIM: 0.889 -> 0.896 | Helped |
| allow Gaussian splats to move (ablation) | DRAWER · Novel view synthesis | LPIPS: 0.276 -> 0.193 | Helped |
| use a straight-through estimator (ablation) | DRAWER · Novel view synthesis | PSNR: 26.49 -> 27.80 | Helped |
| use a straight-through estimator (ablation) | DRAWER · Novel view synthesis | SSIM: 0.896 -> 0.912 | Helped |
| use a straight-through estimator (ablation) | DRAWER · Novel view synthesis | LPIPS: 0.193 -> 0.159 | Helped |
Surprising findings
- 3DGS achieves the best pure rendering quality (PSNR 30.42) but yields scenes that are neither realistic nor interactive due to poor geometry.
Limitations
- Relies on the reconstruction and joint estimation of foundation models (GPT-4o, 3DOI) whose errors propagate.
- Relightable environments are not handled, as noted in the conclusion.
- Evaluated on only six kitchen scenes.
Experimental setup
Datasets: six self-captured kitchen videos
Benchmarks: six self-captured kitchen scenes
Metrics: PSNR SSIM LPIPS precision recall EA-Score EMD trajectory error
Baselines: Nerfacto Video2Game BakedSDF 3DGS 2DGS URDFormer Digital Cousin 3DOI KlingAI
Builds on: 3D Gaussian splatting neural SDF (VolSDF/NeuS-style surface rendering) BakedSDF Video2Game 3DOI
Closest papers by meaning
- LiteReality: Graphic-Ready 3D Scene Reconstruction from RGB-D Scans (NeurIPS 2025 · similarity 0.88)
- Video2Game: Real-time Interactive Realistic and Browser-Compatible Environment from a Single Video (CVPR 2024 · similarity 0.88)
- HoloScene: Simulation‑Ready Interactive 3D Worlds from a Single Video (NeurIPS 2025 · similarity 0.86)
- Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model (ICLR 2025 · similarity 0.86)
- Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting (NeurIPS 2024 · similarity 0.85)
- PRISM: Programming Interactive Scenes from Monocular Images for Embodied Simulation (NeurIPS 2026 · similarity 0.85)
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