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LiteReality: Graphic-Ready 3D Scene Reconstruction from RGB-D Scans

NeurIPS 2025 · 3D vision › 3D generation · approach: Generative indoor scene synthesis

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Converts RGB-D room scans into graphics-ready 3D scenes by retrieving artist-crafted CAD assets with a training-free retrieval pipeline, painting PBR materials from images, and assembling physics-enabled scenes in Blender.

Problem

Reconstructing real indoor RGB-D scans into compact, object-centric, interactive 3D replicas with PBR materials and physical properties, which existing reconstruction and simulation-scene generation methods do not deliver under clutter, occlusion, and poor lighting.

Approach

Combine scene-graph-based layout parsing with training-free hierarchical CAD retrieval (semantic filter, DINOv2 image matching, pose-aware rendering, MLLM contextual selection), then Material Painting via MLLM-guided material search and a lightweight LAB albedo shift, and procedural Blender assembly with MLLM-estimated masses.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use LiteReality's training-free retrieval pipeline instead of ScanNotateObject retrieval · ScanNet validationavg/CAD L1 Chamfer Distance: 0.1042 -> 0.0986Helped
Use LiteReality material painting instead of MIRObject-centric PBR material estimation · Object-centric PBR material benchmarkSSIM: 0.3981 -> 0.4353Helped
Use LiteReality material painting instead of MIR + AOObject-centric PBR material estimation · Object-centric PBR material benchmarkRMSE: 0.2156 -> 0.2163Hurt
Add albedo-only optimization to MIR (ablation)MIR material painting · Object-centric PBR material benchmarkRMSE: 0.2377 -> 0.2156Helped
Add albedo-only optimization to MIR (ablation)MIR material painting · Object-centric PBR material benchmarkSSIM: 0.3981 -> 0.4203Helped
Add albedo-only optimization to MIR (ablation)MIR material painting · Object-centric PBR material benchmarkLPIPS: 0.6111 -> 0.5899Helped
Use LiteReality instead of Digital CousinFull-scene graphics-ready reconstruction · Full-scene graphics-ready reconstructionSSIM: 0.5531 -> 0.5818Helped

Surprising findings

Limitations

Experimental setup

Datasets: ScanNet Scan2CAD ShapeNet 3D-FUTURE AI2-THOR Sketchfab

Benchmarks: Scan2CAD ScanNet LiteReality object-centric material benchmark LiteReality graphics-ready reconstruction benchmark

Metrics: L1 Chamfer Distance RMSE SSIM LPIPS

Baselines: MSCD Digital Cousin ScanNotate PhotoShape Make-It-Real Phone2Proc

Builds on: Scan2CAD Make-It-Real Digital Cousin Phone2Proc PhotoShape

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