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LiteReality: Graphic-Ready 3D Scene Reconstruction from RGB-D Scans
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Converts RGB-D room scans into graphics-ready 3D scenes by retrieving artist-crafted CAD assets with a training-free retrieval pipeline, painting PBR materials from images, and assembling physics-enabled scenes in Blender.
Problem
Reconstructing real indoor RGB-D scans into compact, object-centric, interactive 3D replicas with PBR materials and physical properties, which existing reconstruction and simulation-scene generation methods do not deliver under clutter, occlusion, and poor lighting.
Approach
Combine scene-graph-based layout parsing with training-free hierarchical CAD retrieval (semantic filter, DINOv2 image matching, pose-aware rendering, MLLM contextual selection), then Material Painting via MLLM-guided material search and a lightweight LAB albedo shift, and procedural Blender assembly with MLLM-estimated masses.
Key results
- Training-free retrieval achieves avg/CAD Chamfer Distance 0.0986 vs 0.1042 for ScanNotate (best of baselines) on Scan2CAD ScanNet validation.
- Object-centric material painting reaches SSIM 0.4353 and LPIPS 0.5854, best SSIM/LPIPS among compared methods, with RMSE 0.2163 close to the best MIR+AO (0.2156).
- Full-scene graphics-ready reconstruction achieves RMSE 0.2664, SSIM 0.5818, LPIPS 0.6522, outperforming Phone2Proc and Digital Cousin variants on all metrics.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LiteReality's training-free retrieval pipeline instead of ScanNotate | Object retrieval · ScanNet validation | avg/CAD L1 Chamfer Distance: 0.1042 -> 0.0986 | Helped |
| Use LiteReality material painting instead of MIR | Object-centric PBR material estimation · Object-centric PBR material benchmark | SSIM: 0.3981 -> 0.4353 | Helped |
| Use LiteReality material painting instead of MIR + AO | Object-centric PBR material estimation · Object-centric PBR material benchmark | RMSE: 0.2156 -> 0.2163 | Hurt |
| Add albedo-only optimization to MIR (ablation) | MIR material painting · Object-centric PBR material benchmark | RMSE: 0.2377 -> 0.2156 | Helped |
| Add albedo-only optimization to MIR (ablation) | MIR material painting · Object-centric PBR material benchmark | SSIM: 0.3981 -> 0.4203 | Helped |
| Add albedo-only optimization to MIR (ablation) | MIR material painting · Object-centric PBR material benchmark | LPIPS: 0.6111 -> 0.5899 | Helped |
| Use LiteReality instead of Digital Cousin | Full-scene graphics-ready reconstruction · Full-scene graphics-ready reconstruction | SSIM: 0.5531 -> 0.5818 | Helped |
Surprising findings
- Make-It-Real with the proposed albedo-only optimization achieves lowest RMSE on material painting, slightly beating the full LiteReality pipeline.
Limitations
- Reconstruction quality depends on upstream perception errors in detection and layout estimation.
- Object retrieval mismatches can noticeably affect scene realism.
- Constraint-based collision solver may leave interpenetrations in densely packed scenes.
Experimental setup
Datasets: ScanNet Scan2CAD ShapeNet 3D-FUTURE AI2-THOR Sketchfab
Benchmarks: Scan2CAD ScanNet LiteReality object-centric material benchmark LiteReality graphics-ready reconstruction benchmark
Metrics: L1 Chamfer Distance RMSE SSIM LPIPS
Baselines: MSCD Digital Cousin ScanNotate PhotoShape Make-It-Real Phone2Proc
Builds on: Scan2CAD Make-It-Real Digital Cousin Phone2Proc PhotoShape
Closest papers by meaning
- DRAWER: Digital Reconstruction and Articulation With Environment Realism (CVPR 2025 · similarity 0.88)
- HoloScene: Simulation‑Ready Interactive 3D Worlds from a Single Video (NeurIPS 2025 · similarity 0.86)
- ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary (CVPR 2025 · similarity 0.86)
- GuideFlow3D: Optimization-Guided Rectified Flow For Appearance Transfer (NeurIPS 2025 · similarity 0.85)
- Make-it-Real: Unleashing Large Multimodal Model for Painting 3D Objects with Realistic Materials (NeurIPS 2024 · similarity 0.85)
- ARM: Appearance Reconstruction Model for Relightable 3D Generation (CVPR 2025 · similarity 0.85)
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