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Research map / 3D vision / NeRF and radiance fields

Video2Game: Real-time Interactive Realistic and Browser-Compatible Environment from a Single Video

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: Sparse-input NeRF regularization · 13 citations (OpenAlex)

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Converts a single real-world video into a browser-compatible, real-time interactive game environment via large-scale NeRF, NeRF-to-neural-textured-mesh baking, and rigid-body physics.

Problem

Building realistic, interactive virtual environments from real-world footage is costly; NeRFs render photorealistic views but are too slow for real-time games and lack physical interaction and game-engine compatibility.

Approach

Combines a large-scale depth/normal/semantic-regularized NeRF with a NeRF-baked neural-textured mesh (UV neural texture plus GLSL MLP shader), scene decomposition into actionable entities, and rigid-body physics in a WebGL engine.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add regularization terms (ablation)Video2Game NeRF · KITTI-360PSNR: 27.46 -> 27.52Helped
Add regularization terms (ablation)Video2Game NeRF · KITTI-360SSIM: 0.853 -> 0.861Helped
Add regularization terms (ablation)Video2Game NeRF · KITTI-360LPIPS: 0.165 -> 0.157Helped
Add monocular cues (ablation)Video2Game NeRF · KITTI-360PSNR: 27.52 -> 27.62Helped
Add monocular cues (ablation)Video2Game NeRF · KITTI-360SSIM: 0.861 -> 0.871Helped
Add monocular cues (ablation)Video2Game NeRF · KITTI-360LPIPS: 0.157 -> 0.131Helped
Add regularization terms (ablation)Video2Game mesh rasterization · KITTI-360PSNR: 22.54 -> 22.97Helped
Add regularization terms (ablation)Video2Game mesh rasterization · KITTI-360SSIM: 0.716 -> 0.732Helped
Add regularization terms (ablation)Video2Game mesh rasterization · KITTI-360LPIPS: 0.350 -> 0.303Helped
Add monocular cues (ablation)Video2Game mesh rasterization · KITTI-360PSNR: 22.97 -> 23.35Helped
Add monocular cues (ablation)Video2Game mesh rasterization · KITTI-360SSIM: 0.732 -> 0.765Helped
Add monocular cues (ablation)Video2Game mesh rasterization · KITTI-360LPIPS: 0.303 -> 0.246Helped

Surprising findings

Limitations

Experimental setup

Datasets: Gardenvase KITTI-360 VR-NeRF

Benchmarks: Gardenvase KITTI-360 VR-NeRF

Metrics: PSNR SSIM LPIPS RMSE MAE outlier rate FPS

Baselines: Instant-NGP Nerfacto 3D Gaussian Splatting MobileNeRF BakedSDF

Builds on: Instant-NGP MonoSDF BlockNeRF NeRF2Mesh MobileNeRF

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