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Guiding Human-Object Interactions with Rich Geometry and Relations

CVPR 2025 · Detection and segmentation › Open-set and few-shot detection · approach: Human-object interaction detection · 4 citations (OpenAlex)

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Proposes ROG, a diffusion framework for text-driven human-object interaction synthesis that represents objects with boundary and Poisson-disk key points, builds an Interactive Distance Field, and refines generated motion via a spatio-temporal relation model with L-BFGS guidance.

Problem

Text-driven human-object interaction (HOI) synthesis often uses simplified object representations (centroid or nearest point), which overlook geometric complexity and reduce interaction fidelity.

Approach

Represents the object with 24 key points (8 bounding-box-nearest boundary points plus 16 Poisson-disk samples), builds a human-joint-to-object-keypoint distance matrix (IDF) over time, adds an IDF loss to the motion diffusion model, and uses a video-diffusion-transformer-style relation model with spatial and temporal attention to refine the IDF during denoising via L-BFGS guidance.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ROG instead of CHOISFullBodyManipulation HOI synthesis · FullBodyManipulation testR-Precision Top-1: 0.630 -> 0.706Helped
Use ROG instead of CHOISFullBodyManipulation HOI synthesis · FullBodyManipulation testFID: 5.227 -> 5.119Helped
Use ROG instead of CHOISFullBodyManipulation HOI synthesis · FullBodyManipulation testContact Percentage (C%): 0.444 -> 0.466Helped
Add object key points to the baseline (ablation)MDM-based HOI synthesis · FullBodyManipulation testFID: 9.972 -> 7.514Helped
Add IDF loss (ablation)MDM-based HOI synthesis with object key points · FullBodyManipulation testContact Percentage (C%): 0.417 -> 0.424Helped
Add IDF loss (ablation)MDM-based HOI synthesis with object key points · FullBodyManipulation testCollision Percentage (Coll%): 0.205 -> 0.194Helped
Add guidance using the full distance matrix (ablation)ROG with IDF loss · FullBodyManipulation testFID: 5.902 -> 5.119Helped
Replace the centroid distance matrix with the full distance matrix (ablation)ROG with IDF loss and guidance · FullBodyManipulation testContact Percentage (C%): 0.364 -> 0.466Helped
Replace the centroid distance matrix with the full distance matrix (ablation)ROG with IDF loss and guidance · FullBodyManipulation testMotion Deviation (MDev): 9.936 -> 5.815Helped

Surprising findings

Limitations

Experimental setup

Datasets: FullBodyManipulation

Benchmarks: FullBodyManipulation

Metrics: FID R-Precision Diversity Foot Sliding Contact Percentage Collision Percentage Motion Deviation

Baselines: InterGen MDM HOI-Diff CHOIS

Builds on: Motion Diffusion Model VDT video diffusion transformer CHOIS Poisson disk sampling L-BFGS guidance from Wang et al.

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