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Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 23 citations (OpenAlex)

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Spec-Gaussian replaces spherical harmonics in 3D Gaussian splatting with an anisotropic spherical Gaussian appearance field, plus a coarse-to-fine training scheme and anchor-based acceleration, to model specular and anisotropic appearance and reduce floaters.

Problem

3D Gaussian splatting struggles to model specular highlights and anisotropic view-dependent appearance because low-order spherical harmonics cannot represent high-frequency signals, and it overfits with floaters in real-world scenes.

Approach

Model each 3D Gaussian's view-dependent appearance with N=32 anisotropic spherical Gaussians whose outputs are latent features decoded by a small MLP into specular color (with diffuse color from SH), query them with the reflection direction using an unsupervised shortest-axis normal, and train coarse-to-fine with resolution ramp-up and L1 gradient accumulation for densification.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace SH appearance with an ASG appearance field3D-GS · Anisotropic SyntheticPSNR: 33.81 -> 37.70Helped
Add coarse-to-fine training (ablation)3D-GS on Mip-NeRF 360 · Mip-NeRF 360rendering qualityHelped
Add an L1 constraint to gradients used for densification (ablation)3D-GS coarse-to-fine training · Real-world scenesnumber of floatersHelped
Add normals to the ASG appearance field (ablation)Spec-Gaussian · NeRF syntheticrendering metricsHelped
Use ASG directly to output color instead of decoding ASG features with an MLP (ablation)ASG appearance field · Specular and anisotropic scenesrendering qualityHurt
Replace ASG with higher-order SH (6-order) (ablation)3D-GS · Specular and anisotropic scenesrendering qualityNo clear effect
Increase the number of MLP layers to 4 (ablation)3D-GS and Scaffold-GS · Specular and anisotropic scenesrendering qualityNo clear effect
Separate diffuse and specular color modeling (ablation)ASG appearance field · High-frequency appearancefitting abilityHelped

Surprising findings

Limitations

Experimental setup

Datasets: NeRF synthetic NSVF synthetic Mip-NeRF 360 Anisotropic Synthetic (self-rendered)

Benchmarks: NeRF synthetic NSVF synthetic Mip-NeRF 360 Anisotropic Synthetic

Metrics: PSNR SSIM LPIPS (VGG) FPS memory

Baselines: 3D-GS Scaffold-GS GaussianShader NSVF TensoRF NeuRBF Tri-MipRF iNGP

Builds on: 3D Gaussian splatting Scaffold-GS anisotropic spherical gaussian Ref-NeRF

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