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Make-it-Real: Unleashing Large Multimodal Model for Painting 3D Objects with Realistic Materials

NeurIPS 2024 · Vision-language and multimodal › Multimodal LLMs · approach: Interleaved image-text generation with MLLMs · 6 citations (OpenAlex)

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Make-it-Real uses GPT-4V to recognize and assign real-world PBR materials from a 1,400-material library to segmented parts of albedo-only 3D meshes, then generates full SVBRDF maps via albedo-referenced nearest-neighbor mapping.

Problem

Albedo-only 3D assets and generated 3D objects lack physically realistic materials (roughness, metallic, normal, height, displacement), and manual material assignment is slow and requires specialized software.

Approach

Use GPT-4V's visual recognition and prior knowledge, guided by Set-of-Mark visual cues and hierarchical text prompts over a captioned material library, to match real materials to mesh segments, then transfer SVBRDF maps to the albedo via a KD-tree pixel-level albedo-referenced estimation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Refine Objaverse objects with Make-it-RealObjaverse assets · ObjaverseGPT evaluation preference: 15.2% -> 84.8%Helped
Refine Objaverse objects with Make-it-RealObjaverse assets · ObjaverseUser preference: 22.2% -> 77.8%Helped
Refine InstantMesh objects with Make-it-RealInstantMesh · InstantMeshGPT evaluation preference: 28.2% -> 71.8%Helped
Refine InstantMesh objects with Make-it-RealInstantMesh · InstantMeshUser preference: 31.1% -> 68.9%Helped
Refine TripoSR objects with Make-it-RealTripoSR · TripoSRGPT evaluation preference: 36.4% -> 63.6%Helped
Refine TripoSR objects with Make-it-RealTripoSR · TripoSRUser preference: 33.0% -> 77.0%Helped
Refine Instant3D objects with Make-it-RealInstant3D · Instant3DGPT evaluation preference: 38.5% -> 61.5%Helped
Refine Instant3D objects with Make-it-RealInstant3D · Instant3DUser preference: 35.4% -> 64.6%Helped
Refine MVDream objects with Make-it-RealMVDream · MVDreamGPT evaluation preference: 44.1% -> 55.9%Helped
Refine MVDream objects with Make-it-RealMVDream · MVDreamUser preference: 41.5% -> 58.5%Helped
Refine Fantasia3D objects with Make-it-RealFantasia3D · Fantasia3DGPT evaluation preference: 46.2% -> 53.8%Helped
Refine Fantasia3D objects with Make-it-RealFantasia3D · Fantasia3DUser preference: 48.7% -> 51.3%Helped

Surprising findings

Limitations

Experimental setup

Datasets: Objaverse CC0 PBR material library (1,400 materials, 13 categories, 80 subtypes)

Benchmarks: Objaverse 200-object subset InstantMesh/TripoSR/MVDream/Instant3D/Fantasia3D generated objects (200 each)

Metrics: GPT-4V pairwise preference user preference rate

Baselines: Material Palette Paint-it Matlaber TANGO Fantasia3D

Builds on: Semantic-SAM Set-of-Mark Kaolin Material Palette

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