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ARM: Appearance Reconstruction Model for Relightable 3D Generation
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Introduces ARM, a feed-forward sparse-view image-to-3D model that reconstructs meshes with PBR textures by decoupling geometry (GeoRM triplane LRM) from appearance, with InstantAlbedo operating in UV texture space and a DINO-based material prior.
Problem
Image-to-3D feed-forward reconstruction models produce blurry textures and only per-vertex baked-in colors, failing to yield realistic, relightable appearance (spatially varying roughness/metalness and separated illumination).
Approach
Decouple geometry from appearance: predict shape with a triplane LRM, then back-project multi-view images, material-aware encodings and auxiliary data into UV texture space and decode albedo/lighting-baked color with a U-Net plus global-receptive FFC-Net; add a DINO-initialized material prior to disentangle material from illumination, and predict roughness/metalness with a separate GlossyRM.
Key results
- On GSO, ARM achieves F-score 0.968 and CD 0.049 vs. MeshFormer 0.966/0.052, with PSNR 21.692 vs. 20.500.
- On OmniObject3D, ARM achieves F-score 0.936, CD 0.067, and PSNR 20.874, outperforming MeshFormer (0.927/0.072/19.402).
- For relighted appearance, ARM reaches PSNR-A 21.750 vs. SF3D 18.592 on the synthetic relighting dataset.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ARM rather than MeshFormer | single-image 3D reconstruction · GSO | PSNR: 20.500 -> 21.692 | Helped |
| Use ARM rather than MeshFormer | single-image 3D reconstruction · OmniObject3D | PSNR: 19.402 -> 20.874 | Helped |
| Use ARM rather than SF3D | relightable appearance reconstruction · Relighting dataset | PSNR-A: 18.592 -> 21.750 | Helped |
| Add back-projected image measurements (ablation) | ARM InstantAlbedo · Relighting dataset | PSNR-A: 24.780 -> 25.074 | Helped |
| Add material prior features (ablation) | ARM InstantAlbedo · Relighting dataset | PSNR-D: 22.687 -> 24.116 | Helped |
| Use FFC-Net with a global receptive field instead of a local-receptive-field U-Net (ablation) | ARM InstantAlbedo · Relighting dataset | LPIPS-D: 0.123 -> 0.098 | Helped |
| Decouple geometry and appearance prediction rather than predict all targets in one LRM (ablation) | ARM · 3D reconstruction | texture quality | Helped |
Surprising findings
- Predicting all targets (density, color, material) in a single LRM causes pronounced blurring, motivating decoupling.
- Removing the material prior hurts diffuse albedo decomposition, and jointly predicting roughness/metalness with albedo led to inaccuracies, so albedo was decomposed separately.
Limitations
- Inconsistencies in multi-view images from upstream diffusion models can introduce texture artifacts.
- Only six input views are used, leaving unobserved surface regions that require inpainting.
Experimental setup
Datasets: Objaverse GSO OmniObject3D custom synthetic PBR relighting dataset (100 objects)
Benchmarks: GSO OmniObject3D custom synthetic PBR relighting dataset
Metrics: F-Score Chamfer Distance PSNR SSIM LPIPS
Baselines: LGM CRM InstantMesh MeshFormer SF3D
Builds on: Large Reconstruction Model (LRM) InstantMesh Zero-1-to-3 / Zero123++ DINO FFC (fast Fourier convolution) DiffMC
Closest papers by meaning
- Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation (CVPR 2025 · similarity 0.87)
- ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction (NeurIPS 2025 · similarity 0.86)
- GTR: Improving Large 3D Reconstruction Models through Geometry and Texture Refinement (ICLR 2025 · similarity 0.86)
- SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement (CVPR 2025 · similarity 0.86)
- MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation (CVPR 2025 · similarity 0.86)
- IPDreamer: Appearance-Controllable 3D Object Generation with Complex Image Prompts (ICLR 2025 · similarity 0.86)
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