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Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization

CVPR 2025 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 4 citations (OpenAlex)

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Proposes Morpheus, an autoregressive text-driven stylization pipeline for 3D Gaussian Splatting scenes that changes both color and geometry using an RGBD diffusion model, a Warp ControlNet, and depth-guided feature sharing.

Problem

Novel-view stylization of 3D Gaussian Splat scenes from text prompts usually only changes texture and cannot convincingly alter geometry while keeping multi-view consistency.

Approach

An RGBD latent diffusion model with separate color and depth denoising schedules (giving independent appearance and shape strength control), plus a Warp ControlNet conditioned on warped stylized composites and depth-guided cross-attention and feature injection to propagate stylization across frames autoregressively.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Morpheus instead of the strongest baseline, DGEnovel-view stylization · 53 stylizationsCLIP Direction Similarity: .113 -> .175Helped
Use Morpheus instead of the strongest baseline, GaussCtrlnovel-view stylization · 53 stylizationsCLIP Direction Consistency: .590 -> .606Helped
Use Morpheus instead of the strongest baseline, DGEnovel-view stylization · 53 stylizationsRMSE: .0384 -> .0370Helped
Use Morpheus instead of the strongest baseline, Instruct-GS2GSnovel-view stylization · 53 stylizationsLPIPS: .0403 -> .0378Helped
remove consistency mechanisms and stylize frames independently (ablation)Morpheus · Sequential stylized framesSimilarity: 0.175 -> 0.161Hurt
replace the RGBD model with RGB inpainting and depth ControlNet (ablation)Morpheus · Sequential stylized framesSimilarity: 0.175 -> 0.110Hurt
add DAv2 depth prediction to the warp and inpainting pipeline (ablation)Morpheus · Sequential stylized framesSimilarity: 0.175 -> 0.104Hurt
remove depth-informed feature sharing (ablation)Morpheus · Sequential stylized framesSimilarity: 0.175 -> 0.178Helped
use full-frame cross-attention without feature injection (ablation)Morpheus · Sequential stylized framesSimilarity: 0.175 -> 0.180Helped
remove Warp ControlNet and use inpainting (ablation)Morpheus · Sequential stylized framesSimilarity: 0.175 -> 0.170Hurt

Surprising findings

Limitations

Experimental setup

Datasets: ReLAION-2B aesthetic subset Instruct-NeRF2NeRF scenes GaussCtrl scenes ScanNet++ Mip-NeRF360

Benchmarks: Instruct-NeRF2NeRF scenes GaussCtrl scenes ScanNet++ Mip-NeRF360

Metrics: CLIP Direction Similarity CLIP Direction Consistency RMSE LPIPS Sequential RMSE Sequential LPIPS user preference

Baselines: Instruct NeRF2NeRF Instruct GS2GS GaussCtrl DGE ConsistDreamer

Builds on: Stable Diffusion 2.1 ControlNet 3D Gaussian Splatting GaussCtrl Instruct-NeRF2NeRF

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