Research map / 3D vision / Gaussian splatting
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization
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Proposes Morpheus, an autoregressive text-driven stylization pipeline for 3D Gaussian Splatting scenes that changes both color and geometry using an RGBD diffusion model, a Warp ControlNet, and depth-guided feature sharing.
Problem
Novel-view stylization of 3D Gaussian Splat scenes from text prompts usually only changes texture and cannot convincingly alter geometry while keeping multi-view consistency.
Approach
An RGBD latent diffusion model with separate color and depth denoising schedules (giving independent appearance and shape strength control), plus a Warp ControlNet conditioned on warped stylized composites and depth-guided cross-attention and feature injection to propagate stylization across frames autoregressively.
Key results
- Ours achieves CLIP Direction Similarity 0.175 vs 0.123 for GaussCtrl and 0.098 for Instruct NeRF2NeRF across 53 stylizations.
- Ours reports CLIP Direction Consistency 0.606, RMSE 0.0370 and LPIPS 0.0378, best RMSE among compared methods.
- In an A/B user study with 31 participants, users preferred the method for style adherence and aesthetic quality over baselines.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Morpheus instead of the strongest baseline, DGE | novel-view stylization · 53 stylizations | CLIP Direction Similarity: .113 -> .175 | Helped |
| Use Morpheus instead of the strongest baseline, GaussCtrl | novel-view stylization · 53 stylizations | CLIP Direction Consistency: .590 -> .606 | Helped |
| Use Morpheus instead of the strongest baseline, DGE | novel-view stylization · 53 stylizations | RMSE: .0384 -> .0370 | Helped |
| Use Morpheus instead of the strongest baseline, Instruct-GS2GS | novel-view stylization · 53 stylizations | LPIPS: .0403 -> .0378 | Helped |
| remove consistency mechanisms and stylize frames independently (ablation) | Morpheus · Sequential stylized frames | Similarity: 0.175 -> 0.161 | Hurt |
| replace the RGBD model with RGB inpainting and depth ControlNet (ablation) | Morpheus · Sequential stylized frames | Similarity: 0.175 -> 0.110 | Hurt |
| add DAv2 depth prediction to the warp and inpainting pipeline (ablation) | Morpheus · Sequential stylized frames | Similarity: 0.175 -> 0.104 | Hurt |
| remove depth-informed feature sharing (ablation) | Morpheus · Sequential stylized frames | Similarity: 0.175 -> 0.178 | Helped |
| use full-frame cross-attention without feature injection (ablation) | Morpheus · Sequential stylized frames | Similarity: 0.175 -> 0.180 | Helped |
| remove Warp ControlNet and use inpainting (ablation) | Morpheus · Sequential stylized frames | Similarity: 0.175 -> 0.170 | Hurt |
Surprising findings
- Stylizations with higher depth strength change geometry while keeping overall color gamut, and the paper argues CLIP metrics alone are unreliable for stylization quality.
Limitations
- Stylization quality depends on trajectory selection.
- Inherits errors from the original 3DGS model, such as fuzzy regions and incorrect depth.
- Relies on the ~10 minute runtime, which could be improved with faster diffusion models.
Experimental setup
Datasets: ReLAION-2B aesthetic subset Instruct-NeRF2NeRF scenes GaussCtrl scenes ScanNet++ Mip-NeRF360
Benchmarks: Instruct-NeRF2NeRF scenes GaussCtrl scenes ScanNet++ Mip-NeRF360
Metrics: CLIP Direction Similarity CLIP Direction Consistency RMSE LPIPS Sequential RMSE Sequential LPIPS user preference
Baselines: Instruct NeRF2NeRF Instruct GS2GS GaussCtrl DGE ConsistDreamer
Builds on: Stable Diffusion 2.1 ControlNet 3D Gaussian Splatting GaussCtrl Instruct-NeRF2NeRF
Closest papers by meaning
- Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles (AAAI 2025 · similarity 0.92)
- ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting (NeurIPS 2024 · similarity 0.92)
- CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles (NeurIPS 2025 · similarity 0.90)
- SGSST: Scaling Gaussian Splatting Style Transfer (CVPR 2025 · similarity 0.89)
- Text-to-3D using Gaussian Splatting (CVPR 2024 · similarity 0.88)
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