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SGSST: Scaling Gaussian Splatting Style Transfer

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 12 citations (OpenAlex)

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Optimizes only the base colors of a pretrained 3D Gaussian splatting scene with a parameterless multiscale VGG Gram/mean/std style loss (SOS) to achieve ultra-high-resolution 3D style transfer.

Problem

Style transfer of full 3D scenes represented by 3DGS has been limited to medium resolution outputs with blurry or weak texture transfer, failing to reproduce high-resolution multiscale painting textures.

Approach

A Simultaneously Optimized Scales (SOS) loss averages the SPST-style VGG19 transfer loss over several downscaled resolutions and optimizes it simultaneously, while only the Gaussians' constant (degree-0) color components are updated and all geometry is frozen, enabling UHR 3DGS style transfer via partition-based gradient computation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SGSST instead of ARF or StyleGaussian3DGS style transfer · 40 style-transfer experimentsGram loss: SGSST: 2.59e8; StyleGaussian: 4.61e8; ARF: 5.77e8Helped
Use SGSST instead of ARF or StyleGaussian3DGS style transfer · 40 style-transfer experiments, short-range consistencyLPIPS: SGSST: 0.030; StyleGaussian: 0.033; ARF: 0.040Helped
Use SGSST instead of ARF or StyleGaussian3DGS style transfer · 40 style-transfer experiments, short-range consistencyRMSE: SGSST: 0.032; StyleGaussian: 0.029; ARF: 0.037Mixed
Use SGSST instead of ARF or StyleGaussian3DGS style transfer · 40 style-transfer experiments, long-range consistencyLPIPS: SGSST: 0.055; StyleGaussian: 0.050; ARF: 0.072Mixed
Use SGSST instead of ARF or StyleGaussian3DGS style transfer · 40 style-transfer experiments, long-range consistencyRMSE: SGSST: 0.063; StyleGaussian: 0.056; ARF: 0.066Mixed
Use SGSST instead of ARF or StyleGaussian3DGS style transfer · Perceptual studyvote share: SGSST: 66.3%; ARF: 31.6%; StyleGaussian: 2.1%Helped
Optimize all spherical-harmonic coefficients instead of only the constant color components (ablation)SGSST · 3DGS style-transfer examplesstylization qualityNo clear effect
Optimize all 3DGS parameters instead of only the constant color components (ablation)SGSST · 3DGS style-transfer examplesgeometry preservationHurt
Replace simultaneous multiscale optimization with coarse-to-fine optimization (ablation)SGSST · 3DGS style transferlarge-scale style featuresHurt
Remove the initial 10k-iteration coarsest-scale color-transfer step (ablation)SGSST · 3DGS style transferstyle color-palette reproductionHurt
Use fewer style-transfer scales instead of combining all available scales (ablation)SGSST · UHR 3DGS style transferstyle-transfer qualityHurt

Surprising findings

Limitations

Experimental setup

Datasets: 3DGS multiview scenes (garden, train, truck, counter) style painting images

Benchmarks: 40 3D style transfer experiments over 9 scenes

Metrics: Gram loss LPIPS short-range and long-range consistency RMSE short-range and long-range consistency perceptual user preference votes

Baselines: ARF StyleGaussian StylizedGS G-Style

Builds on: 3D Gaussian splatting SPST Gatys neural style transfer ARF

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