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CALE: Continuous Arcade Learning Environment

NeurIPS 2024 · Reinforcement learning › Policy gradient and actor-critic · approach: Stabilizing deep actor-critic · 0 citations (OpenAlex)

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Introduces CALE, a wrapper around the Atari 2600 emulator (Stella) in the ALE that replaces the 18 discrete joystick actions with a continuous 3-D action space, and provides SAC/PPO/SAC-D baselines on discrete-vs-continuous comparisons.

Problem

Standard ALE benchmarks only support discrete-action agents, so continuous-control methods (e.g., PPO, SAC) are rarely evaluated on Atari, leaving discrete and continuous agents without a unified comparison benchmark.

Approach

Map joystick motion to a continuous action space (polar coordinates r, theta plus a fire dimension) and discretize it via a threshold tau into the nine joystick positions and fire events, so the same Stella events and game dynamics are used for both discrete and continuous agents.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use standard SAC exploration instead of ε-greedy exploration (ablation)SAC on CALE · 200 million training regimeperformanceHelped
Use the SAC convolutional encoder instead of the DQN convolutional encoder (ablation)SAC on CALE · 100K and 200M training regimesperformanceHelped
Use SAC on CALE instead of DQN on ALESAC · 200 million training regimeaggregate performanceHurt
Use SAC on CALE instead of Data-Efficient Rainbow on ALESAC · Atari 100Kaggregate performanceHurt
Use categorical actions with SAC on ALE instead of continuous actions with SAC on CALE (ablation)SAC · AtariperformanceHurt
Use SAC instead of DQNSAC and DQN · Asteroids, Bowling, CentipedeperformanceHelped
Use SAC instead of DQNSAC and DQN · Asterix, Boxing, MsPacman, PongperformanceNo clear effect
Use SAC instead of DQNSAC and DQN · BankHeist, Breakout, SpaceInvadersperformanceHurt
Increase the joystick threshold τ (ablation)CALE agents · 100K and 200M training regimesperformanceHurt
Use ε-greedy exploration instead of sampling from the categorical distribution (ablation)SAC-D on ALE · AtariperformanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: Arcade Learning Environment games (60 games; Atari 100K 26-game subset) RL Unplugged ALE dataset ExoRL DMC dataset

Benchmarks: Arcade Learning Environment (60 games, 200M frames) Atari 100K (26 games)

Metrics: interquartile mean (IQM) of human-normalized score per-game return

Baselines: DQN Data-Efficient Rainbow SAC-D PPO DER

Builds on: Arcade Learning Environment Stella emulator Soft Actor-Critic Dopamine Data-Efficient Rainbow

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