Research map / Reinforcement learning / Visual and representation RL
Atari-5: Distilling the Arcade Learning Environment down to Five Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Select five games using cross-validated linear regression to predict the ALE median | ALE evaluation · ALE 57-game median prediction | R²: 0.756 -> 0.984 | Helped |
| Use the Atari-5 five-game subset rather than the DQN-7 game set | ALE evaluation · ALE 57-game median prediction | approx. relative error: 38.9% -> 10.4% | Helped |
| Extend the subset from five games to ten (ablation) | Atari-5 · ALE 57-game median prediction | approx. relative error: 10.4% -> 7.2% | Helped |
| Extend the subset from five games to ten (ablation) | Atari-5 · ALE games: variance in log-scores | explained variance: 71.5% -> 80.0% | Helped |
| Reduce the selected subset from five games to three (ablation) | Atari-5 · ALE 57-game median prediction | approx. relative error: 10.4% -> 13.7% | Hurt |
| Reduce the selected subset from five games to one (ablation) | Atari-5 · ALE 57-game median prediction | approx. relative error: 10.4% -> 27.4% | Hurt |
| Use Atari-5 games to predict scores for all ALE games | Atari-5 · ALE games: variance in log-scores | explained variance: 71.5% | Mixed |
| Normalize case-study estimates to Rainbow before comparing algorithm performance | Atari-5 case-study predictions · Conjugated Discrete Distributions case study | average relative error: 18.9% -> 6.7% | Helped |
| Apply Atari-5 under a different frame time limit | Go-Explore · ALE with 400,000 frame time limits | relative overestimate: 12.2% | Hurt |
| Use Atari-5 to estimate median scores for the case-study algorithms | C51, IQN, C2D, and Rainbow · Conjugated Discrete Distributions case study | algorithm ordering: one inversion | No clear effect |
Closest papers by meaning
- On Bonus Based Exploration Methods In The Arcade Learning Environment (ICLR 2020 · similarity 0.89)
- Deep Reinforcement Learning at the Edge of the Statistical Precipice (NeurIPS 2021 · similarity 0.89)
- Agent57: Outperforming the Atari Human Benchmark (ICML 2020 · similarity 0.89)
- Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning (ICML 2024 · similarity 0.88)
- Learning to Play Atari in a World of Tokens (ICML 2024 · similarity 0.87)
- Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning (ICML 2024 · similarity 0.86)
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