atlas

Research map / Reinforcement learning / Visual and representation RL

BlendRL: A Framework for Merging Symbolic and Neural Policy Learning

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Inferring decision-making from behavior · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes BlendRL, a neuro-symbolic RL framework that blends a neural CNN policy with an LLM-generated differentiable logic policy via a learned blending function, trained end-to-end with PPO-style actor-critic on Atari games.

Problem

RL policies are either opaque neural networks or symbolic logic policies that need expert-provided predicates and rules; neither handles both high-level reasoning and low-level reactive control well, and symbolic policies struggle with fine motor actions.

Approach

Runs a neural policy on pixels and a differentiable forward-reasoning logic policy on object-centric states in parallel, combining their action distributions with a state-dependent blending weight; LLM (GPT-4o) generates the action rules, predicates, valuation functions and blending rules, and a hybrid value function with an entropy-style regularizer on the blend weight is used.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use BlendRL instead of SCoBotsAtari policy learning · Kangaroohuman normalized score: 149.7 -> 474.4Helped
Use BlendRL instead of DQNAtari policy learning · Seaquesthuman normalized score: 61.3 -> 94.7Helped
Use BlendRL instead of PPOAtari policy learning · DonkeyKonghuman normalized score: 28.4 -> 48.4Helped
Use BlendRL instead of Neural PPO on modified environmentsAtari policies · Modified Kangarooreturn: 0.0_{\pm 0.0} -> 187_{\pm 120}Helped
Use BlendRL instead of Neural PPO on modified environmentsAtari policies · Modified Seaquestreturn: 0.0_{\pm 0.0} -> 113_{\pm106}Helped
Use BlendRL instead of Neural PPO on modified environmentsAtari policies · Modified DonkeyKongreturn: 0.0_{\pm 0.0} -> 263_{\pm124}Helped
Use a symbolic blending module instead of a neural blending module (ablation)BlendRL · Kangaroo and SeaquestperformanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: Atari Learning Environment (Kangaroo, Seaquest, DonkeyKong) HackAtari modified environments

Benchmarks: Atari Kangaroo Atari Seaquest Atari DonkeyKong HackAtari robustness variants

Metrics: human normalized score raw episodic return robustness return

Baselines: PPO DQN NLRL NUDGE SCoBots INTERPRETER INSIGHT

Builds on: NUDGE Neural Logic Reinforcement Learning PPO differentiable forward reasoning SCoBots

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy