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GenRL: Multimodal-foundation world models for generalization in embodied agents
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Proposes GenRL, which aligns a frozen video-language model's embedding space with a generative world model's latent space using only vision data, enabling language- and video-prompted policy learning in imagination, including a data-free variant.
Problem
Generalist embodied agents need to solve many tasks specified by language or vision without reward engineering, but VLM rewards require fine-tuning and multimodal embodied data is scarce.
Approach
Connect a VLM's embedding space to a world model's latent space via a latent connector trained on visual embeddings, plus an aligner network trained with noise-perturbed vision embeddings so language embeddings land near their visual counterparts, requiring no language annotations; policies are then trained in imagination with a cosine reward between latent targets and imagined states.
Key results
- GenRL reaches 0.80 overall normalized reward on language-to-action in-distribution tasks with video-language VLM, versus 0.41 for TD3 and 0.70 for WM-CLIP.
- In the aligner ablation, GenRL with aligner gets 0.76 overall versus 0.17 without the aligner.
- On kitchen tasks with LIV representation, GenRL reaches 0.76 overall versus 0.20 for the best LIV baseline (IQL + LIV).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GenRL instead of the strongest reported baseline, WM-CLIP (video-language) | offline RL from language prompts · In-distribution tasks, overall | normalized episodic reward: 0.70 ± -> 0.80 ± | Helped |
| Use GenRL instead of the strongest reported LIV baseline, IQL + LIV | Kitchen tasks · Kitchen tasks, overall | normalized episodic reward: 0.20 ± -> 0.76 ± | Helped |
| Add the aligner before feeding language embeddings to the connector (ablation) | GenRL · Overall | normalized episodic reward: 0.17 ± -> 0.76 ± | Helped |
| Add the aligner before feeding language embeddings to the connector (ablation) | GenRL · Cheetah | normalized episodic reward: 0.32 ± -> 0.93 ± | Helped |
| Add the aligner before feeding language embeddings to the connector (ablation) | GenRL · Stickman | normalized episodic reward: 0.09 ± -> 0.66 ± | Helped |
| Add the aligner before feeding language embeddings to the connector (ablation) | GenRL · Walker | normalized episodic reward: 0.19 ± -> 0.75 ± | Helped |
| Add the aligner before feeding language embeddings to the connector (ablation) | GenRL · Kitchen | normalized episodic reward: 0.25 ± -> 0.76 ± | Helped |
| Add the aligner before feeding language embeddings to the connector (ablation) | GenRL · Quadruped | normalized episodic reward: 0.17 ± -> 0.91 ± | Helped |
| Process the prompt embedding with GenRL's aligner before computing cosine-similarity rewards (ablation) | WM-CLIP-V and TD3-V · Overall | normalized episodic reward: WM-CLIP-V: 0.67 ± -> 0.68 ±; TD3-V: 0.40 ± -> 0.42 ± | No clear effect |
| Learn the policy in imagination without dataset access | GenRL · Data-free policy learning | normalized episodic reward | Hurt |
| Use the complete, varied training dataset rather than a restricted subset | GenRL data-free policy learning · Walker training-data distribution | task performance | Helped |
| Train the world model on stand-only data rather than a diverse dataset | GenRL data-free policy learning · Walker training-data distribution | task performance | Hurt |
Surprising findings
- Data-free policy learning shows only a slight performance drop relative to offline GenRL and even performs better in the kitchen domain.
- Static kitchen tasks are sometimes won by baselines, because GenRL's inferred target sequences are slightly in motion even for static prompts.
Limitations
- Reliance on reconstruction-based world model causes blurry targets in complex observations such as Minecraft.
- Out-of-distribution manipulation tasks in the kitchen domain are hard; agent struggles beyond dataset behaviors.
- Static tasks suffer because target sequences are inferred as moving, and the VLM has limited temporal span (8 frames).
Experimental setup
Datasets: walker, cheetah, quadruped, stickman, kitchen vision datasets (Plan2Explore exploration and DreamerV3 expert data) minecraft small dataset
Benchmarks: dm_control walker, cheetah, quadruped, stickman (new) Franka kitchen
Metrics: min-max normalized episodic reward (random=0, expert=1)
Baselines: IQL TD3+BC TD3 WM-CLIP SigLIP image-language reward LIV
Builds on: DreamerV3 InternVideo2 SigLIP LIV
Closest papers by meaning
- ModularAgent: A Task-Aware Modular Framework for Joint Optimization of Multimodal Large Language Models and World Models (CVPR 2026 · similarity 0.91)
- From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons (CVPR 2025 · similarity 0.90)
- Large Language Models as Generalizable Policies for Embodied Tasks (ICLR 2024 · similarity 0.89)
- EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents (ICML 2025 · similarity 0.89)
- 3D-VLA: A 3D Vision-Language-Action Generative World Model (ICML 2024 · similarity 0.89)
- EVLP: Learning Unified Embodied Vision-Language Planner with Reinforced Supervised Fine-Tuning (ICLR 2026 · similarity 0.89)
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