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GenRL: Multimodal-foundation world models for generalization in embodied agents

NeurIPS 2024 · Vision-language and multimodal › Robot action and navigation · approach: Embodied multimodal LLM agents · 3 citations (OpenAlex)

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Proposes GenRL, which aligns a frozen video-language model's embedding space with a generative world model's latent space using only vision data, enabling language- and video-prompted policy learning in imagination, including a data-free variant.

Problem

Generalist embodied agents need to solve many tasks specified by language or vision without reward engineering, but VLM rewards require fine-tuning and multimodal embodied data is scarce.

Approach

Connect a VLM's embedding space to a world model's latent space via a latent connector trained on visual embeddings, plus an aligner network trained with noise-perturbed vision embeddings so language embeddings land near their visual counterparts, requiring no language annotations; policies are then trained in imagination with a cosine reward between latent targets and imagined states.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GenRL instead of the strongest reported baseline, WM-CLIP (video-language)offline RL from language prompts · In-distribution tasks, overallnormalized episodic reward: 0.70 ± -> 0.80 ±Helped
Use GenRL instead of the strongest reported LIV baseline, IQL + LIVKitchen tasks · Kitchen tasks, overallnormalized episodic reward: 0.20 ± -> 0.76 ±Helped
Add the aligner before feeding language embeddings to the connector (ablation)GenRL · Overallnormalized episodic reward: 0.17 ± -> 0.76 ±Helped
Add the aligner before feeding language embeddings to the connector (ablation)GenRL · Cheetahnormalized episodic reward: 0.32 ± -> 0.93 ±Helped
Add the aligner before feeding language embeddings to the connector (ablation)GenRL · Stickmannormalized episodic reward: 0.09 ± -> 0.66 ±Helped
Add the aligner before feeding language embeddings to the connector (ablation)GenRL · Walkernormalized episodic reward: 0.19 ± -> 0.75 ±Helped
Add the aligner before feeding language embeddings to the connector (ablation)GenRL · Kitchennormalized episodic reward: 0.25 ± -> 0.76 ±Helped
Add the aligner before feeding language embeddings to the connector (ablation)GenRL · Quadrupednormalized episodic reward: 0.17 ± -> 0.91 ±Helped
Process the prompt embedding with GenRL's aligner before computing cosine-similarity rewards (ablation)WM-CLIP-V and TD3-V · Overallnormalized episodic reward: WM-CLIP-V: 0.67 ± -> 0.68 ±; TD3-V: 0.40 ± -> 0.42 ±No clear effect
Learn the policy in imagination without dataset accessGenRL · Data-free policy learningnormalized episodic rewardHurt
Use the complete, varied training dataset rather than a restricted subsetGenRL data-free policy learning · Walker training-data distributiontask performanceHelped
Train the world model on stand-only data rather than a diverse datasetGenRL data-free policy learning · Walker training-data distributiontask performanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: walker, cheetah, quadruped, stickman, kitchen vision datasets (Plan2Explore exploration and DreamerV3 expert data) minecraft small dataset

Benchmarks: dm_control walker, cheetah, quadruped, stickman (new) Franka kitchen

Metrics: min-max normalized episodic reward (random=0, expert=1)

Baselines: IQL TD3+BC TD3 WM-CLIP SigLIP image-language reward LIV

Builds on: DreamerV3 InternVideo2 SigLIP LIV

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