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Acting Beyond Learning: Imagination-Assisted Decision-Making in the Visual-based Multi-Agent Cooperative Scenarios

AAAI 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: MARL benchmarks and grouping · 0 citations (OpenAlex)

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Proposes CLWPO, a model-based MARL method that learns a contrastive latent world from pixel observations and optimizes policies with a hybrid of model-free MASAC and adaptive-rollout model-based self-imagination, evaluated on PettingZoo visual tasks.

Problem

Multi-agent cooperative control from visual observations suffers from low sample efficiency and difficulty in learning good state representations under non-stationarity and partial observability.

Approach

Learns decentralized per-agent representation modules plus a shared VAE-based state inference module, trains the latent world with a contrastive variational bound (InfoNCE) instead of observation reconstruction, and uses an adaptive per-agent rollout length based on teammate-model prediction errors, combined with model-free MASAC in a heuristic policy optimization scheme.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CLWPO instead of MAMBACooperative Pong · Cooperative Pong, 2K Episode Stepsaverage episode steps: 68.32 ± 12.96 vs 61.30 ± 7.15Helped
Use CLWPO instead of MASACPistonball 5agents · Pistonball 5agents, 2K Episode Stepsaverage episode steps: 31.00 ± 4.52 vs 49.33 ± 20.98Helped
Use CLWPO instead of MASACPistonball 6agents · Pistonball 6agents, 2K Episode Stepsaverage episode steps: 50.16 ± 18.46 vs 68.59 ± 13.93Helped
Use CLWPO instead of MAPPOCooperative Pong · Cooperative Pong, 1K Episode Stepsaverage episode steps: 68.66 ± 10.73 vs 59.05 ± 4.82Helped
Use CLWPO instead of MASACPistonball 5agents · Pistonball 5agents, 1K Episode Stepsaverage episode steps: 42.47 ± 17.37 vs 54.16 ± 9.59Helped
Use CLWPO instead of MASACPistonball 6agents · Pistonball 6agents, 1K Episode Stepsaverage episode steps: 55.93 ± 22.75 vs 68.59 ± 13.93Helped
Use CLWPO instead of other methodsPursuit · Pursuit, 1K and 2K Episode Stepsaverage episode steps: 500No clear effect
Use an appropriate sequence length (ablation)CLWPO · Pistonball 6agentsaverage returnHelped
Use an adaptive rollout length based on the initial rollout length k instead of a fixed rollout length (ablation)CLWPO · Pistonball 6agentsaverage returnHelped
Add model-free MARL learning to model-based planning (ablation)CLWPO policy optimization · Pistonball 6agentsaverage returnHelped
Set α_HPO to one so model-free learning and model-based planning impact training equally (ablation)CLWPO policy optimization · Pistonball 6agentsaverage returnHelped
Replace contrastive learning with reconstruction of agents' observations (ablation)CLWPO representation learning · Pistonball 6agentsaverage returnHurt

Surprising findings

Limitations

Experimental setup

Datasets: PettingZoo Butterfly (Cooperative Pong, Pistonball) PettingZoo SISL (Pursuit)

Benchmarks: PettingZoo Cooperative Pong PettingZoo Pistonball 5agents PettingZoo Pistonball 6agents PettingZoo Pursuit

Metrics: average episode return average episode steps

Baselines: MAMBA MASAC MAPPO CLWPO-rec_obs CLWPO-fixed_roll CLWPO-image

Builds on: MAMBA MASAC Dreamer PlaNet Zhang et al. 2021 model-based policy optimization bound

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