atlas

Research map / Multi-agent systems and games / LLM agents

VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents

NeurIPS 2025 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes VAGEN, a multi-turn RL framework that trains VLM agents to reason explicitly about visual states (StateEstimation and TransitionModeling) with a turn-level world-modeling reward and Bi-Level GAE, lifting a 3B model to 0.82 on five agent tasks.

Problem

Training VLM agents in partially observable visual environments requires building internal world models, but existing multi-turn RL approaches lack explicit visual state reasoning and suffer from coarse credit assignment.

Approach

Structure the VLM's reasoning into state estimation and transition prediction, reward these predictions densely per turn with an LLM-as-a-judge world-modeling reward, and apply a two-level (turn then token) GAE so turn-level credit is propagated to action tokens.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add WorldModeling reasoning that combines StateEstimation and TransitionModeling (ablation)Qwen2.5-VL-3B trained with VAGEN-Base · Five tasks, Overallscore: 0.67 -> 0.76Helped
Add explicit reasoning rather than NoThink (ablation)Qwen2.5-VL-3B trained with VAGEN-Base · Five tasks, Overallscore: 0.28 -> 0.76Helped
Add StateEstimation to TransitionModeling (ablation)Qwen2.5-VL-3B trained with VAGEN-Base · Five tasks, Overallscore: 0.68 -> 0.76Helped
Add TransitionModeling to StateEstimation (ablation)Qwen2.5-VL-3B trained with VAGEN-Base · Five tasks, Overallscore: 0.56 -> 0.76Helped
Add WorldModeling Reward and Bi-Level GAE (ablation)Qwen2.5-VL-3B with VAGEN-Base · Five tasks, Overallscore: 0.76 -> 0.82Helped
Add WorldModeling Reward without Bi-Level GAE (ablation)VAGEN-Base · Agent taskstask performanceHelped
Add Bi-Level GAE without WorldModeling Reward (ablation)VAGEN-Base · Agent taskstask performanceMixed
Use Natural-Language rather than Structured state representation (ablation)WorldModeling on Sokoban and FrozenLake · Sokoban and FrozenLakesuccess rate: 0.28 -> 0.61; 0.63 -> 0.71Helped
Use Structured rather than Natural-Language state representation (ablation)WorldModeling on PrimitiveSkill · PrimitiveSkill Averagesuccess rate: 0.91 -> 0.94Helped
Use Symbolic rather than Natural-Language state representation (ablation)WorldModeling on FrozenLake · FrozenLakesuccess rate: 0.71 -> 0.49Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Sokoban FrozenLake Navigation PrimitiveSkill starvector/svg-icons-simple

Benchmarks: Sokoban FrozenLake Navigation PrimitiveSkill SVG Reconstruction

Metrics: success rate DreamSim similarity DINO similarity overall average score

Baselines: NoThink FreeThink Vanilla-PPO GRPO w/ Mask Turn-PPO w/ Mask GPT-5 o3 Gemini 2.5 Pro Claude 4.5 Sonnet Qwen2.5-VL-72B VLM-R1-3B

Builds on: PPO GRPO GAE DeepSeek-R1 verl

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy