Research map / 3D vision / Gaussian splatting
GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting
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Proposes GaussianCut, a training-free interactive segmentation method that propagates 2D video-segmentation masks to 3D Gaussians and refines them with a graph cut over a Gaussian k-NN graph.
Problem
Interactive selection and segmentation of objects in scenes represented by 3D Gaussian Splatting, without modifying the 3DGS optimization or requiring feature-learning or segmentation-aware training.
Approach
Builds a graph whose nodes are the 3D Gaussians, with spatial and color n-link weights and t-link weights derived from multi-view mask-based opacity-transmittance ratios plus cluster similarity to high-confidence foreground/background Gaussians, then partitions it with min-cut on an optimized pretrained 3DGS model.
Key results
- On the NVOS LLFF scenes, GaussianCut reaches 92.5% IoU and 98.4% accuracy, above SAGA (90.9% IoU) and SA3D (90.3% IoU).
- On SPIn-NeRF, GaussianCut achieves 92.9% mean IoU versus 91.9% for SA3D and 90.4% for MVSeg.
- On 3D-OVS, GaussianCut averages 96.8% on bed scenes but is outperformed by Gaussian Grouping on lawn (89.8% vs 96.5%).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add graph cut to coarse splatting (ablation) | GaussianCut · NVOS | IoU: 91.2 -> 92.5 | Helped |
| remove n-link spatial similarity (ablation) | GaussianCut · NVOS | IoU: 92.5 -> 92.4 | Hurt |
| remove n-link color similarity (ablation) | GaussianCut · NVOS | IoU: 92.5 -> 92.3 | Hurt |
| remove t-link cluster similarity (ablation) | GaussianCut · NVOS | IoU: 92.5 -> 91.5 | Hurt |
| increase masks from 5 to 43 (ablation) | GaussianCut on Fortress · Fortress | IoU: 97.7 -> 97.9 | Helped |
| increase masks from 11 to 102 (ablation) | GaussianCut on Lego · Lego | IoU: 87.3 -> 89.2 | Helped |
| increase neighbors from 1 to 100 (ablation) | GaussianCut on Horns · Horns | IoU: 91.9 -> 94.3 | Helped |
| replace soft assignment with hard binary weights (ablation) | GaussianCut on Fern · Fern (NVOS) | IoU: 83.06 -> 82.56 | Hurt |
| use user scribbles directly with graph cut rather than coarse splatting from scribbles (ablation) | GaussianCut on Fern · Fern | IoU: 8.17 -> 47.97 | Helped |
| use GaussianCut instead of the strongest reported segmentation baseline | GaussianCut · NVOS | IoU (%): 90.9 -> 92.5 | Helped |
| use GaussianCut instead of SA3D | GaussianCut · SPIn-NeRF | IoU (%): 92.4 -> 92.9 | Helped |
| use GaussianCut instead of Coarse Splatting | GaussianCut · Shiny | IoU (%): 94.3 -> 95.0 | Helped |
Surprising findings
- Feature-based 3DGS methods such as Gaussian Grouping and LangSplat outperform GaussianCut on some scenes, which the authors attribute to limited interactivity when optimized features do not delineate the object.
- Graph cut is slow: segmentation takes about 88.8 s on average on NVOS, much longer than the feature-based baselines' segmentation times.
Limitations
- Segmentation is not real-time; graph cut can take up to a few minutes.
- Performance depends on the quality of the 2D image/video segmentation models, and partial recovery occurs when the initial mask is far off.
- Hyperparameters (lambda, gamma, thresholds) are scene-dependent and tuned per dataset.
Experimental setup
Datasets: LLFF Shiny SPIn-NeRF 3D-OVS Mip-NeRF 360 Tanks and Temples LERF
Benchmarks: NVOS SPIn-NeRF Shiny 3D-OVS
Metrics: IoU Accuracy PSNR SSIM LPIPS
Baselines: NVOS ISRF SA3D SAGA SAGD Gaussian Grouping LangSplat MVSeg Contrastive Gaussian Clustering
Builds on: 3D Gaussian Splatting Boykov-Kolmogorov min-cut SAM-Track Boykov and Jolly interactive graph cut
Closest papers by meaning
- SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting (NeurIPS 2025 · similarity 0.88)
- ReferSplat: Referring Segmentation in 3D Gaussian Splatting (ICML 2025 · similarity 0.88)
- Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images (NeurIPS 2024 · similarity 0.88)
- iSegMan: Interactive Segment-and-Manipulate 3D Gaussians (CVPR 2025 · similarity 0.88)
- Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting (CVPR 2025 · similarity 0.88)
- Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting (NeurIPS 2025 · similarity 0.87)
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