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iSegMan: Interactive Segment-and-Manipulate 3D Gaussians

CVPR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 3 citations (OpenAlex)

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Proposes iSegMan, an interactive 3D Gaussian segment-and-manipulate framework that propagates 2D clicks across views via epipolar constraints and extracts 3D regions with SAM-based visibility-weighted voting, avoiding scene-specific training.

Problem

Controlling the manipulation region in 3D Gaussian Splatting scenes is hard, and existing interactive 3D segmentation tools require scene-specific training that slows down scene manipulation.

Approach

Epipolar-guided Interaction Propagation maps a single 2D click to other views along epipolar lines using DINO feature affinity, and Visibility-based Gaussian Voting treats region extraction as a voting game between 2D pixels and 3D Gaussians weighted by alpha-blended visibility, so no per-scene training is needed; a manipulation toolbox then edits the selected region.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use iSegMan instead of Instruct-GS2GS for semantic editing3D scene semantic editing · Semantic editingCLIPdir: 0.1647 -> 0.2189Helped
Use iSegMan instead of SA3D for interactive 3D segmentationInteractive 3D segmentation · SPIn-NeRFmIoU (%): 91.9 -> 92.4Helped
Remove the epipolar constraint (ablation)iSegMan · Interactive 3D segmentationmIoUHurt
Remove the iterative inspection mechanism (ablation)iSegMan · Interactive 3D segmentationmIoUHurt
Change the feature extractor (ablation)iSegMan · Interactive 3D segmentationmIoUNo clear effect

Limitations

Experimental setup

Datasets: Mip-NeRF 360 Instruct-NeRF2NeRF NVOS SPIn-NeRF LERF LLFF

Benchmarks: SPIn-NeRF NVOS Instruct-NeRF2NeRF

Metrics: mIoU mAcc user study score CLIP directional similarity execution time

Baselines: Instruct-GS2GS GaussianEditor SA3D SAGA ISRF LangSplat MVSeg NVOS

Builds on: 3D Gaussian Splatting Segment Anything InstructPix2Pix DINO Instruct-NeRF2NeRF

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