Research map / 3D vision / Gaussian splatting
iSegMan: Interactive Segment-and-Manipulate 3D Gaussians
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Proposes iSegMan, an interactive 3D Gaussian segment-and-manipulate framework that propagates 2D clicks across views via epipolar constraints and extracts 3D regions with SAM-based visibility-weighted voting, avoiding scene-specific training.
Problem
Controlling the manipulation region in 3D Gaussian Splatting scenes is hard, and existing interactive 3D segmentation tools require scene-specific training that slows down scene manipulation.
Approach
Epipolar-guided Interaction Propagation maps a single 2D click to other views along epipolar lines using DINO feature affinity, and Visibility-based Gaussian Voting treats region extraction as a voting game between 2D pixels and 3D Gaussians weighted by alpha-blended visibility, so no per-scene training is needed; a manipulation toolbox then edits the selected region.
Key results
- On SPIn-NeRF, iSegMan reaches 92.4% mIoU and 99.1% mAcc with no scene-specific training, versus 91.9% mIoU for SA3D, which needs about 5 min feature training.
- On NVOS, iSegMan reaches 92.0% mIoU and 98.4% mAcc, comparable to SAGA (90.9%) and SA3D (90.3%) with lower execution time.
- In semantic editing, iSegMan gets a user study score of 4.52 and CLIP directional similarity 0.2189, above GaussianEditor (3.32, 0.2071) and Instruct-GS2GS (2.10, 0.1647).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use iSegMan instead of Instruct-GS2GS for semantic editing | 3D scene semantic editing · Semantic editing | CLIPdir: 0.1647 -> 0.2189 | Helped |
| Use iSegMan instead of SA3D for interactive 3D segmentation | Interactive 3D segmentation · SPIn-NeRF | mIoU (%): 91.9 -> 92.4 | Helped |
| Remove the epipolar constraint (ablation) | iSegMan · Interactive 3D segmentation | mIoU | Hurt |
| Remove the iterative inspection mechanism (ablation) | iSegMan · Interactive 3D segmentation | mIoU | Hurt |
| Change the feature extractor (ablation) | iSegMan · Interactive 3D segmentation | mIoU | No clear effect |
Limitations
- Semantic editing is bounded by the quality of the underlying image editor (InstructPix2Pix).
- Per-interaction latency is limited by gradient-based optimization for semantic editing, so it is not real-time.
- The method relies on SAM 2D masks and DINO features, so errors in them propagate into the 3D selection.
Experimental setup
Datasets: Mip-NeRF 360 Instruct-NeRF2NeRF NVOS SPIn-NeRF LERF LLFF
Benchmarks: SPIn-NeRF NVOS Instruct-NeRF2NeRF
Metrics: mIoU mAcc user study score CLIP directional similarity execution time
Baselines: Instruct-GS2GS GaussianEditor SA3D SAGA ISRF LangSplat MVSeg NVOS
Builds on: 3D Gaussian Splatting Segment Anything InstructPix2Pix DINO Instruct-NeRF2NeRF
Closest papers by meaning
- GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.88)
- Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh (CVPR 2025 · similarity 0.86)
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.86)
- EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting (CVPR 2025 · similarity 0.85)
- 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting (ICLR 2025 · similarity 0.85)
- Probabilistic Interactive 3D Segmentation with Hierarchical Neural Processes (ICML 2025 · similarity 0.85)
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