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HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 9 citations (OpenAlex)

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Proposes HDR-GS, a 3D Gaussian splatting framework that jointly renders HDR views and exposure-controllable LDR views via a dual dynamic range point cloud with an MLP tone-mapper and parallel rasterization, plus recalibrated camera poses and SfM initialization.

Problem

Existing HDR novel view synthesis methods are NeRF-based and suffer from very long training and slow inference; directly applying 3DGS to multi-exposure HDR data fails to converge and cannot render HDR or change exposure.

Approach

Model HDR color with spherical harmonics in log domain and map it to LDR color via per-channel MLP tone-mapper conditioned on exposure time (Debevec-style log CRF), then rasterize HDR and LDR colors in two parallel rasterization passes; also recalibrate NDC poses to SfM camera poses and initialize Gaussians from SfM points.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HDR-GS instead of HDR-NeRFSynthetic LDR-OE (t1,t3,t5) · Synthetic LDR-OE (t1,t3,t5)PSNR: 39.07 -> 41.10Helped
Use HDR-GS instead of HDR-NeRFSynthetic LDR-NE (t2,t4) · Synthetic LDR-NE (t2,t4)PSNR: 37.53 -> 36.33Hurt
Use HDR-GS instead of HDR-NeRFSynthetic HDR · Synthetic HDRPSNR: 36.40 -> 38.31Helped
Use HDR-GS instead of HDR-NeRFReal LDR-OE (t1,t3,t5) · Real LDR-OE (t1,t3,t5)PSNR: 31.63 -> 35.47Helped
Use HDR-GS instead of HDR-NeRFReal LDR-NE (t2,t4) · Real LDR-NE (t2,t4)PSNR: 31.43 -> 31.66Helped
Add camera recalibration to 3DGS using original NDC coordinates (ablation)Synthetic 3DGS baseline · Synthetic LDR-OEPSNR: 12.35 -> 14.62Helped
Add camera recalibration to 3DGS using original NDC coordinates (ablation)Synthetic 3DGS baseline · Synthetic LDR-NEPSNR: 11.83 -> 14.41Helped
Initialize Gaussians with SfM points (ablation)3DGS with recalibrated cameras · Synthetic LDR-OEPSNR: 14.62 -> 19.46Helped
Initialize Gaussians with SfM points (ablation)3DGS with recalibrated cameras · Synthetic LDR-NEPSNR: 14.41 -> 18.97Helped
Add the DDR point-cloud model (ablation)3DGS with recalibrated cameras and SfM initialization · Synthetic LDR-OEPSNR: 19.46 -> 41.10Helped
Model the CRF in the logarithmic rather than linear domain (ablation)HDR-GS tone mapper · Synthetic HDRPSNR: 26.18 -> 38.31Helped
Train with exposures {t1,t3,t5} rather than {t1,t5} (ablation)HDR-GS · Synthetic HDRPSNR: 32.06 -> 38.31Helped

Surprising findings

Limitations

Experimental setup

Datasets: multi-view HDR datasets (HDR-NeRF data, 4 real and 8 Blender synthetic scenes)

Benchmarks: multi-view HDR synthetic scenes (HDR-NeRF dataset) multi-view HDR real scenes

Metrics: PSNR SSIM LPIPS training time (min) inference speed (fps)

Baselines: NeRF 3DGS NeRF-W HDR-NeRF

Builds on: 3D Gaussian Splatting HDR-NeRF Debevec and Malik CRF calibration

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