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High Dynamic Range Novel View Synthesis with Single Exposure
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Introduces single-exposure HDR novel view synthesis and Mono-HDR-3D, a meta-framework with LDR-to-HDR and closed-loop HDR-to-LDR color converters that plugs into NeRF and 3DGS to learn HDR scenes from single-exposure LDR images.
Problem
Learning an HDR 3D scene model for novel view synthesis from LDR images captured at a single exposure, avoiding the motion artifacts and capture costs of multi-exposure HDR-NVS.
Approach
Model the camera imaging formation (exposure scaling, offset, saturation, noise) with two learned converters: L2H-CC lifts LDR renderings to HDR, and H2L-CC maps HDR renderings back to LDR so the model can be supervised by LDR images in a closed loop, usable with NeRF or 3DGS backbones.
Key results
- On synthetic data, Mono-HDR-GS reaches 38.57 dB HDR PSNR versus 35.30 dB for HDR-GS (SSIM 0.975 vs 0.965).
- Mono-HDR-NeRF reaches 32.86 dB HDR PSNR versus 13.76 dB for HDR-NeRF under the single-exposure setting.
- On real scenes, Mono-HDR-GS improves LDR PSNR to 35.81 dB from 35.34 dB for HDR-GS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Mono-HDR-3D to NeRF | HDR-NeRF / NeRF · Synthetic datasets | PSNR (HDR): 13.76 -> 32.86 | Helped |
| Add Mono-HDR-3D to 3DGS | HDR-GS / 3DGS · Synthetic datasets | PSNR (HDR): 35.30 -> 38.57 | Helped |
| Add Mono-HDR-3D to NeRF | HDR-NeRF / NeRF · Real datasets | PSNR (LDR): 32.50 -> 32.52 | No clear effect |
| Add Mono-HDR-3D to 3DGS | HDR-GS / 3DGS · Real datasets | PSNR (LDR): 35.34 -> 35.81 | Helped |
| Use camera-imaging-aware L2H-CC rather than an MLP (ablation) | Mono-HDR-GS · Synthetic datasets | PSNR (HDR): 19.02 -> 38.57 | Helped |
| Use camera-imaging-aware H2L-CC rather than an MLP (ablation) | Mono-HDR-GS · Synthetic datasets | PSNR (HDR): 38.43 -> 38.57 | Helped |
| Add H2L-CC closed-loop design (ablation) | Mono-HDR-GS · Synthetic datasets | PSNR (HDR): 38.19 -> 38.57; 0.38 dB | Helped |
| Use L_hdr loss rather than L_h2l alone (ablation) | Mono-HDR-GS · Synthetic datasets | PSNR (HDR): 11.87 -> 33.93 | Helped |
| Add L_hdr loss to L_ldr + L_h2l (ablation) | Mono-HDR-GS · Synthetic datasets | PSNR (HDR): 13.50 -> 38.57 | Helped |
| Add L_ldr loss to L_hdr (ablation) | Mono-HDR-GS · Synthetic datasets | PSNR (HDR): +4.26 dB; 33.93 -> 38.19 | Helped |
| Add L_h2l loss to L_ldr + L_hdr (ablation) | Mono-HDR-GS · Synthetic datasets | PSNR (HDR): +0.38 dB; 38.19 -> 38.57 | Helped |
| Use L_ldr loss alone (ablation) | Mono-HDR-GS · Synthetic datasets | PSNR (HDR) | Hurt |
Surprising findings
- HDR-NeRF fails to converge with single-exposure data, often producing entirely black or white images.
- Mono-HDR-GS trained only on LDR images (1/0 ratio) slightly outperforms HDR-GS trained solely on HDR images.
Limitations
- Evaluated only on the small HDR-NeRF synthetic and real datasets with a fixed set of exposure times.
- Real scenes lack ground-truth HDR, so HDR quality cannot be measured on real data.
- Performance on real-world diverse environments is left to future work.
Experimental setup
Datasets: HDR-NeRF synthetic multi-exposure dataset (Blender, 8 scenes) HDR-NeRF real dataset (4 scenes)
Benchmarks: HDR-NeRF synthetic scenes HDR-NeRF real scenes
Metrics: PSNR SSIM LPIPS fps
Baselines: HDR-NeRF HDR-GS
Builds on: HDR-NeRF HDR-GS NeRF 3D Gaussian Splatting
Closest papers by meaning
- HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting (NeurIPS 2024 · similarity 0.92)
- EvHDR-NeRF: Building High Dynamic Range Radiance Fields with Single Exposure Images and Events (AAAI 2025 · similarity 0.89)
- Towards Real-World HDR Video Reconstruction: A Large-Scale Benchmark Dataset and A Two-Stage Alignment Network (CVPR 2024 · similarity 0.89)
- GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping (CVPR 2025 · similarity 0.89)
- Single Shot HDR Recovery via a Video Diffusion Prior (NeurIPS 2026 · similarity 0.88)
- Perceptual Assessment and Optimization of HDR Image Rendering (CVPR 2024 · similarity 0.88)
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