Research map / Optimization / Nonconvex and smooth optimization
Local and Adaptive Mirror Descents in Extensive-Form Games
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Proposes LocalOMD, a fixed-sampling OMD method for zero-sum imperfect-information extensive-form games with trajectory feedback that runs local OMD per information set with adaptive learning rates and a regularized loss, plus a generalized dual-stabilized OMD with time-varying regularization.
Problem
Learning epsilon-optimal strategies in zero-sum imperfect information extensive-form games from trajectory feedback only, where importance sampling over action sequences yields high-variance loss estimates.
Approach
Use a fixed sampling policy for observations and decouple observation from interaction policies; apply OMD locally per information set with dilated entropy, importance weighting only the current action (regularized loss), and time-varying regularization with convex increments (generalized dual stabilization).
Key results
- LocalOMD achieves regret/sample complexity Õ(H^3(X+Y)/ε^2) with the balanced sampling policy, and an Õ(H^{3/2}sqrt(X T)) regret bound with high probability, matching near-optimal rates up to H.
- With any positive fixed sampling policy LocalOMD achieves Õ(1/ε^2) sample complexity ignoring game-dependent parameters.
- In tabular experiments LocalOMD (both learning-rate variants) consistently beats BalancedCFR and is comparable to BalancedFTRL, with fewer policy updates.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LocalOMD instead of BalancedCFR | LocalOMD vs. BalancedCFR · Kuhn poker, Leduc poker, and liars dice | performance | Helped |
| Use LocalOMD instead of BalancedFTRL | LocalOMD vs. BalancedFTRL · Liars dice | performance | Hurt |
| Use LocalOMD instead of BalancedFTRL | LocalOMD vs. BalancedFTRL · Leduc poker | performance | Helped |
| Use the parameter setting of Theorem [ref] rather than Theorem [ref] | LocalOMD · Kuhn poker, Leduc poker, and liars dice | performance | No clear effect |
Surprising findings
- BalancedFTRL performs better than LocalOMD on liar's dice but worse on Leduc poker, so the advantage is not uniform across games.
Limitations
- Balanced sampling policy is hard to compute for large games needing function approximation.
- Results and guarantees are for tabular settings only; no function approximation experiments.
- Guarantees rely on policy averaging rather than last-iterate convergence.
Experimental setup
Datasets: Kuhn poker Leduc poker Liar's dice
Benchmarks: Kuhn poker Leduc poker Liar's dice
Metrics: exploitability vs number of episodes
Baselines: BalancedCFR BalancedFTRL
Builds on: Online Mirror Descent dilated entropy outcome-sampling MCCFR BalancedCFR dual-stabilized OMD
Closest papers by meaning
- Learning Imperfect Information Extensive-form Games with Last-iterate Convergence under Bandit Feedback (ICML 2025 · similarity 0.91)
- Adaptively Perturbed Mirror Descent for Learning in Games (ICML 2024 · similarity 0.90)
- A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence (ICLR 2025 · similarity 0.89)
- Uncoupled and Convergent Learning in Monotone Games under Bandit Feedback (NeurIPS 2025 · similarity 0.89)
- The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback (ICML 2025 · similarity 0.88)
- The Update-Equivalence Framework for Decision-Time Planning (ICLR 2024 · similarity 0.88)
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