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The Update-Equivalence Framework for Decision-Time Planning

ICLR 2024 · Learning theory and algorithms › Combinatorial and search optimization · approach: Classical and HTN planning · 0 citations (OpenAlex)

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Proposes update-equivalence framework for decision-time planning that replicates last-iterate algorithm updates rather than solving public-belief-state subgames, yielding mirror descent search for cooperative games and magnetic mirror descent search for adversarial games.

Problem

Decision-time planning in imperfect-information games relies on public belief state subgame solving, which becomes intractable as the amount of non-public information grows.

Approach

Views DTP algorithms as implementing the updates of last-iterate algorithms (update equivalence), so search can focus computation on the agent's own decision point without PBS; instantiates this with mirror descent (MDS) for common-payoff games and magnetic mirror descent (MMDS) for two-player zero-sum games.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MDS instead of multi-agent RLSearch with BFTHanabi search with an R2D2 blueprint · 7-card 4-hint Hanabiexpected return: 24.18 ± 0.03 -> 24.28 ± 0.02Helped
Use MDS instead of multi-agent RLSearchHanabi search with an R2D2 blueprint · 5-card 8-hint Hanabiexpected return: 24.62 ± 0.03 -> 24.62 ± 0.02No clear effect
Use MDS instead of multi-agent SPARTAHanabi search with an R2D2 blueprint · 5-card 8-hint Hanabiexpected return: 24.61 ± 0.02 -> 24.62 ± 0.02No clear effect
Apply MMDS to the uniform random blueprintUniform random blueprint · 3x3 Abrupt Dark Hexapproximate exploitability: 74 ± 1 -> 50 ± 1Helped
Apply MMDS to the uniform random blueprintUniform random blueprint · Phantom Tic-Tac-Toeapproximate exploitability: 78 ± 0 -> 50 ± 1Helped
Vary the mirror descent stepsize (ablation)MDS · 7-card 4-hint Hanabiexpected returnMixed
Add MMD updates at the planning agent's future decision points (ablation)MMDS · Imperfect-information 2p0s gamesconvergence to AQREHelped
Fine-tune the belief model to the search policy (ablation)MMDS · Imperfect-information 2p0s gamesconvergence to AQREHelped
Add an MMD update for the opponent at its next decision point (ablation)MMDS · Imperfect-information 2p0s gamesconvergence to AQREHelped

Surprising findings

Limitations

Experimental setup

Datasets: Hanabi Abrupt Dark Hex Phantom Tic-Tac-Toe

Benchmarks: Hanabi 3x3 Abrupt Dark Hex Phantom Tic-Tac-Toe

Metrics: expected return standard error approximate exploitability time per move

Baselines: single-agent SPARTA multi-agent SPARTA single-agent RLSearch multi-agent RLSearch NFSP PPO MMD

Builds on: mirror descent magnetic mirror descent Monte Carlo search SPARTA PPO

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