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The Update-Equivalence Framework for Decision-Time Planning
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Proposes update-equivalence framework for decision-time planning that replicates last-iterate algorithm updates rather than solving public-belief-state subgames, yielding mirror descent search for cooperative games and magnetic mirror descent search for adversarial games.
Problem
Decision-time planning in imperfect-information games relies on public belief state subgame solving, which becomes intractable as the amount of non-public information grows.
Approach
Views DTP algorithms as implementing the updates of last-iterate algorithms (update equivalence), so search can focus computation on the agent's own decision point without PBS; instantiates this with mirror descent (MDS) for common-payoff games and magnetic mirror descent (MMDS) for two-player zero-sum games.
Key results
- In 5-card 8-hint Hanabi, MDS (multi-agent, Seq2Seq belief, 2s per move) achieves 24.62 ± 0.02, matching the best exact-belief PBS methods (e.g., multi-agent RLSearch 24.62 ± 0.03) at ~two orders of magnitude less search time.
- In 7-card 4-hint Hanabi, MDS scores 24.28 ± 0.02, outperforming multi-agent RLSearch with BFT (24.18 ± 0.03) and single-agent SPARTA (24.17 ± 0.03).
- MMDS reduces approximate exploitability of the uniform random blueprint in 3x3 Abrupt Dark Hex from 74 to 50 on a 0-100 scale, and in Phantom Tic-Tac-Toe from 78 to 50.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MDS instead of multi-agent RLSearch with BFT | Hanabi search with an R2D2 blueprint · 7-card 4-hint Hanabi | expected return: 24.18 ± 0.03 -> 24.28 ± 0.02 | Helped |
| Use MDS instead of multi-agent RLSearch | Hanabi search with an R2D2 blueprint · 5-card 8-hint Hanabi | expected return: 24.62 ± 0.03 -> 24.62 ± 0.02 | No clear effect |
| Use MDS instead of multi-agent SPARTA | Hanabi search with an R2D2 blueprint · 5-card 8-hint Hanabi | expected return: 24.61 ± 0.02 -> 24.62 ± 0.02 | No clear effect |
| Apply MMDS to the uniform random blueprint | Uniform random blueprint · 3x3 Abrupt Dark Hex | approximate exploitability: 74 ± 1 -> 50 ± 1 | Helped |
| Apply MMDS to the uniform random blueprint | Uniform random blueprint · Phantom Tic-Tac-Toe | approximate exploitability: 78 ± 0 -> 50 ± 1 | Helped |
| Vary the mirror descent stepsize (ablation) | MDS · 7-card 4-hint Hanabi | expected return | Mixed |
| Add MMD updates at the planning agent's future decision points (ablation) | MMDS · Imperfect-information 2p0s games | convergence to AQRE | Helped |
| Fine-tune the belief model to the search policy (ablation) | MMDS · Imperfect-information 2p0s games | convergence to AQRE | Helped |
| Add an MMD update for the opponent at its next decision point (ablation) | MMDS · Imperfect-information 2p0s games | convergence to AQRE | Helped |
Surprising findings
- MDS outperforms public-belief-state-based search in Hanabi, the domain where such methods have historically dominated, despite using approximate beliefs and no validation check.
- Performance of MDS as a function of stepsize is unimodal: too large a stepsize causes the search policy to diverge from the blueprint and hurts performance.
Limitations
- Search uses an approximate learned belief model (Seq2Seq) rather than exact beliefs, and MDS lacks a validation check.
- MMDS experiments use only small games with a uniform random blueprint and 10-particle approximate posteriors, and exploitability is only approximated via DQN best response.
- Soundness guarantees for MDS are local (expected improvement for sufficiently small stepsize and large budget); the MMDS guarantee relies on an empirical observation of last-iterate convergence.
Experimental setup
Datasets: Hanabi Abrupt Dark Hex Phantom Tic-Tac-Toe
Benchmarks: Hanabi 3x3 Abrupt Dark Hex Phantom Tic-Tac-Toe
Metrics: expected return standard error approximate exploitability time per move
Baselines: single-agent SPARTA multi-agent SPARTA single-agent RLSearch multi-agent RLSearch NFSP PPO MMD
Builds on: mirror descent magnetic mirror descent Monte Carlo search SPARTA PPO
Closest papers by meaning
- Local and Adaptive Mirror Descents in Extensive-Form Games (NeurIPS 2024 · similarity 0.88)
- Adaptively Perturbed Mirror Descent for Learning in Games (ICML 2024 · similarity 0.86)
- Safe and Robust Subgame Exploitation in Imperfect Information Games (ICML 2024 · similarity 0.86)
- Configurable Mirror Descent: Towards a Unification of Decision Making (ICML 2024 · similarity 0.86)
- Implicit Search via Discrete Diffusion: A Study on Chess (ICLR 2025 · similarity 0.86)
- Mastering Board Games by External and Internal Planning with Language Models (ICML 2025 · similarity 0.85)
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