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Uncoupled and Convergent Learning in Monotone Games under Bandit Feedback

NeurIPS 2025 · Bandits and online learning › Online convex optimization and games · approach: Last-iterate convergence in games · 0 citations (OpenAlex)

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Proposes a mirror-descent algorithm with a self-concordant barrier and a second regularizer, using an ellipsoidal bandit gradient estimator, that achieves last-iterate O(T^-1/4) convergence in monotone games (O(T^-1/2) for strongly monotone) under bandit feedback and strongly uncoupled dynamics, extended to time-varying games.

Problem

Last-iterate convergence to Nash equilibrium of no-regret learning in general monotone and smooth games under bandit feedback with strongly uncoupled dynamics, including time-varying games.

Approach

Combine a self-concordant barrier regularizer (for an ellipsoidal bandit gradient estimator) with a second regularizer p that makes the game's cost function less curved than c_i, and analyze the fixed point of the regularized dynamics; tune the smoothing radius delta_t to control bias for merely convex p.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the proposed algorithm instead of prior bandit methods for general monotone gamesMonotone games · Monotone games, bandit feedbacklast-iterate convergence rate: asymptotic -> O(T^{-1/4})Helped
Apply the proposed algorithm to strongly monotone gamesStrongly monotone games · Strongly monotone games, bandit feedbacklast-iterate convergence rate: O(T^{-1/3}) -> O(T^{-1/2})Helped
Apply the algorithm to games that converge to a static gameProposed mirror-descent algorithm · Converging monotone gameslast-iterate convergence rate: asymptotic -> O(T^{-1/4 + \alpha})Helped
Use the proposed method for equilibrium trackingMonotone games · Equilibrium tracking gamesaverage gap convergence rate: T^{\varphi/5-1/5 } -> O \left(\max\{T^{2\varphi/3-2/3 }, T^{(4\varphi + 5)^2/72-9/8}\}\right); T^{\varphi/3-2/3} -> O \lHelped
Use the proposed algorithm instead of online mirror descent or gradient descent with full informationThree static games · Cournot competition, zero-sum matrix game, and monotone zero-sum matrix gameperformanceNo clear effect
Use gradient descent with the ellipsoidal estimated gradient rather than the proposed algorithmThree static games · Cournot competition and monotone zero-sum matrix gameperformanceHurt

Limitations

Experimental setup

Benchmarks: Cournot competition zero-sum matrix game monotone zero-sum matrix game

Metrics: convergence to Nash equilibrium regret

Baselines: online mirror descent with full information gradient descent with exact gradient gradient descent with estimated gradient

Builds on: online mirror descent ellipsoidal gradient estimator (bandit convex optimization) self-concordant barrier

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