Research map / Bandits and online learning / Online convex optimization and games
Uncoupled and Convergent Learning in Monotone Games under Bandit Feedback
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Proposes a mirror-descent algorithm with a self-concordant barrier and a second regularizer, using an ellipsoidal bandit gradient estimator, that achieves last-iterate O(T^-1/4) convergence in monotone games (O(T^-1/2) for strongly monotone) under bandit feedback and strongly uncoupled dynamics, extended to time-varying games.
Problem
Last-iterate convergence to Nash equilibrium of no-regret learning in general monotone and smooth games under bandit feedback with strongly uncoupled dynamics, including time-varying games.
Approach
Combine a self-concordant barrier regularizer (for an ellipsoidal bandit gradient estimator) with a second regularizer p that makes the game's cost function less curved than c_i, and analyze the fixed point of the regularized dynamics; tune the smoothing radius delta_t to control bias for merely convex p.
Key results
- Last-iterate convergence rate O(T^-1/4) in monotone games under bandit feedback, with individual regret O(T^1/4).
- Strongly monotone games achieve O(T^-1/2) last-iterate convergence, also with high probability.
- Time-varying monotone games: equilibrium-tracking bound max{T^(2phi/3-2/3), T^((4phi+5)^2/72-9/8)}, improving on prior T^(phi/5-1/5) and T^(phi/3-2/3) for strongly monotone games.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the proposed algorithm instead of prior bandit methods for general monotone games | Monotone games · Monotone games, bandit feedback | last-iterate convergence rate: asymptotic -> O(T^{-1/4}) | Helped |
| Apply the proposed algorithm to strongly monotone games | Strongly monotone games · Strongly monotone games, bandit feedback | last-iterate convergence rate: O(T^{-1/3}) -> O(T^{-1/2}) | Helped |
| Apply the algorithm to games that converge to a static game | Proposed mirror-descent algorithm · Converging monotone games | last-iterate convergence rate: asymptotic -> O(T^{-1/4 + \alpha}) | Helped |
| Use the proposed method for equilibrium tracking | Monotone games · Equilibrium tracking games | average gap convergence rate: T^{\varphi/5-1/5 } -> O \left(\max\{T^{2\varphi/3-2/3 }, T^{(4\varphi + 5)^2/72-9/8}\}\right); T^{\varphi/3-2/3} -> O \l | Helped |
| Use the proposed algorithm instead of online mirror descent or gradient descent with full information | Three static games · Cournot competition, zero-sum matrix game, and monotone zero-sum matrix game | performance | No clear effect |
| Use gradient descent with the ellipsoidal estimated gradient rather than the proposed algorithm | Three static games · Cournot competition and monotone zero-sum matrix game | performance | Hurt |
Limitations
- Rate O(T^-1/4) for general monotone games is slower than O(T^-1/2) achieved only under strong monotonicity.
- Linear costs yield only O(T^-1/6), with the authors noting open questions on improvement.
- Experiments are small-scale (5-player Cournot, 2x2 matrix games) with an unspecified-in-detail tuning of learning rates.
Experimental setup
Benchmarks: Cournot competition zero-sum matrix game monotone zero-sum matrix game
Metrics: convergence to Nash equilibrium regret
Baselines: online mirror descent with full information gradient descent with exact gradient gradient descent with estimated gradient
Builds on: online mirror descent ellipsoidal gradient estimator (bandit convex optimization) self-concordant barrier
Closest papers by meaning
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