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Adaptively Perturbed Mirror Descent for Learning in Games

ICML 2024 · Optimization › Nonconvex and smooth optimization · approach: Equilibrium learning in zero-sum games · 0 citations (OpenAlex)

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Proposes Adaptively Perturbed Mirror Descent (APMD), which keeps the payoff-perturbation strength fixed but periodically resets the slingshot (anchor) strategy to the current strategy, giving non-asymptotic last-iterate gap rates in full and noisy feedback for monotone games.

Problem

Last-iterate convergence to Nash equilibrium in smooth monotone games when gradient feedback is noisy; existing payoff-perturbation methods need carefully decayed perturbation strengths and give only asymptotic guarantees.

Approach

Keep the perturbation strength mu constant and perturb payoffs by a divergence G from a slingshot strategy that is re-initialized to the current strategy every T_sigma iterations, so the perturbation magnitude adapts automatically; this yields non-asymptotic rates O(ln T/sqrt T) (full feedback) and O(ln T / T^{1/10}) (noisy feedback).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply adaptive slingshot payoff perturbation using squared L2 distanceMirror Descent in zero-sum polymatrix games · 3BRPS and random payoff games with 10 and 50 actions, full feedbackgap functionHelped
Apply adaptive slingshot payoff perturbationMirror Descent in zero-sum polymatrix games · 3BRPS and random payoff games with 10 and 50 actions, noisy feedbackgap functionHelped
Use squared L2 distance rather than the tested KL-based divergencesAPMD · 3BRPS and random payoff games with 10 and 50 actions, full feedbackgap functionHelped
Use squared L2 distance rather than the tested KL-based divergencesAPMD · 3BRPS and random payoff games with 10 and 50 actions, noisy feedbackgap functionMixed

Surprising findings

Limitations

Experimental setup

Datasets: random payoff games (synthetic) three-player biased rock-paper-scissors

Benchmarks: three-player biased rock-paper-scissors three-player random payoff games (10 and 50 actions)

Metrics: gap function

Baselines: MWU OMWU

Builds on: mirror descent optimistic mirror descent mutant FTRL multiplicative weights update

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