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DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering
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Proposes DEL, which embeds learnable graph-network kernels into the classic Discrete Element Analysis framework to learn 3D particle dynamics purely from multi-view 2D images via inverse neural rendering with the GPF point renderer.
Problem
Learning 3D particle dynamics from 2D image observations without per-particle 3D correspondences is ill-posed because different 3D particle distributions can yield similar 2D images; prior GNN simulators need 3D particle tracks and black-box models generalize poorly.
Approach
Use graph networks only as learnable kernels that regress magnitudes of specific mechanical operators (normal/tangential contact, bond, and dissipation forces) inside a DEA framework whose force directions are precomputed, rather than learning the whole dynamics mapping; trained end-to-end through a differentiable point renderer with normal-force and gradient-direction losses.
Key results
- In particle-view evaluation, DEL reaches CD 7.54 and EMD 7.10 on Plasticine versus 16.20/14.61 for the best prior baseline (EGNN*), and CD 8.48 on Multi-Objs versus 13.21 for EGNN*.
- In render-view evaluation on Plasticine, DEL achieves PSNR 28.09 and LPIPS 0.091, beating VPD (27.06, 0.101).
- Ablation on SandFall shows removing the gradient loss raises CD from 1.73 to 3.95 and removing the tangential force term raises it to 2.26.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use DEL instead of VPD | particle dynamics learned from 2D images · Plasticine | CD: 16.96 -> 7.54 | Helped |
| use DEL instead of the strongest baseline | particle dynamics learned from 2D images · SandFall | CD: 1.99 -> 1.73 | Helped |
| use DEL instead of the strongest baseline | particle dynamics learned from 2D images · Multi-Objs | CD: 13.21 -> 8.48 | Helped |
| use DEL instead of the strongest baseline | particle dynamics learned from 2D images · FluidR | CD: 2.58 -> 1.72 | Helped |
| use DEL instead of VPD | particle dynamics learned from 2D images · Bear | CD: 3.41 -> 3.54 | Hurt |
| remove gradient loss L_g (ablation) | DEL · SandFall | CD: 1.73 -> 3.95 | Hurt |
| remove gradient loss L_g (ablation) | DEL · Multi-Objs | CD: 8.48 -> 29.7 | Hurt |
| remove tangential force component f_ij^t (ablation) | DEL · SandFall | CD: 1.73 -> 2.26 | Hurt |
| remove tangential force component f_ij^t (ablation) | DEL · Multi-Objs | CD: 8.48 -> 11.4 | Hurt |
| replace DEA force-direction priors with predicted force directions and magnitudes (ablation) | DEL · SandFall | CD: 1.73 -> 3.15 | Hurt |
| replace DEA force-direction priors with predicted force directions and magnitudes (ablation) | DEL · Multi-Objs | CD: 8.48 -> 16.5 | Hurt |
| remove normal-force rendering loss L_n^r (ablation) | DEL · SandFall | CD: 1.73 -> 2.65 | Hurt |
Surprising findings
- Given 3D ground-truth labels, SGNN performs roughly on par with DEL, while under 2D supervision SGNN degrades sharply, attributed to 2D-to-3D ambiguity.
- The method is reported to underperform SGNN on sand and viscous liquid materials, which the authors attribute to bond forces constraining particles of the same material.
Limitations
- All experiments are on synthetic MPM-generated datasets; real multiview dynamic videos were not evaluated.
- Relies on bond forces linking particles of the same object, which may hurt simulation of particulate matter like sand and liquids.
Experimental setup
Datasets: Plasticine Multi-Objs SandFall FluidR Bear Fluids
Benchmarks: Plasticine SandFall Multi-Objs FluidR Bear Fluids
Metrics: Chamfer distance Earth Mover's distance PSNR SSIM LPIPS
Baselines: SGNN* EGNN* VPD 3DIntphys NeRF-dy Neurofluid
Builds on: Discrete Element Analysis Generalizable Point Field EGNN SGNN Neurofluid
Closest papers by meaning
- Learning 3D Particle-based Simulators from RGB-D Videos (ICLR 2024 · similarity 0.90)
- NeuMA: Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics (NeurIPS 2024 · similarity 0.88)
- Latent Intuitive Physics: Learning to Transfer Hidden Physics from A 3D Video (ICLR 2024 · similarity 0.86)
- DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors (AAAI 2025 · similarity 0.86)
- MaNGO — Adaptable Graph Network Simulators via Meta-Learning (NeurIPS 2025 · similarity 0.85)
- Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanics (NeurIPS 2025 · similarity 0.85)
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