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PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields
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Adds two physics-based losses (energy conservation and NDF-weighted specular separation) to a NeILF++ neural inverse-rendering pipeline to jointly estimate geometry, materials and illumination.
Problem
Inverse rendering from multi-view images is ill-posed due to material-lighting ambiguity; NeRF/3DGS methods ignore materials and illumination, and existing neural IR methods produce baked-in specular highlights in diffuse albedo.
Approach
Two physically motivated loss terms applied to the Disney BRDF: a ReLU-style energy conservation penalty on the hemispherical integral of the BRDF, and an NDF-weighted penalty (detached NDF, softmax temperature) on the diffuse lobe in specular regions, which pushes energy into the specular lobe.
Key results
- On the NeILF++ dataset, PBR-NeRF reaches mean albedo PSNR 20.08 vs 17.29 for NeILF++ (reproduced) and mean roughness PSNR 22.47 vs 21.83.
- On DTU, mean RGB PSNR improves to 28.63 from 27.85 for NeILF++, and mean Chamfer Distance is 0.828 mm vs 1.167 mm.
- Ablation: adding both losses improves albedo PSNR by 3.28 over the NeILF++ baseline without Lambertian loss (16.80 to 20.08), while RGB PSNR stays at about 31.27.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add Conservation of Energy Loss (ablation) | NeILF++ without physics-based losses · NeILF++ dataset (6-scene mean) | Albedo PSNR: albedo PSNR increasing by 2.34 | Helped |
| add NDF-weighted Specular Loss (ablation) | NeILF++ without physics-based losses · NeILF++ dataset (6-scene mean) | Albedo PSNR: albedo PSNR increasing by 2.35 | Helped |
| add Conservation of Energy Loss and NDF-weighted Specular Loss (ablation) | NeILF++ without physics-based losses · NeILF++ dataset (6-scene mean) | Albedo PSNR: 3.28 PSNR | Helped |
| add both physics-based losses (ablation) | NeILF++ without physics-based losses · NeILF++ dataset (6-scene mean) | RGB PSNR: maintaining on-par performance in RGB | No clear effect |
| add physics-based losses (IDs 2–4) (ablation) | NeILF++ without physics-based losses · NeILF++ dataset (6-scene mean) | Metallicness SSIM | Hurt |
Surprising findings
- The NDF-weighted specular loss and energy conservation loss each individually raise albedo PSNR by about 2.3 dB, while RGB PSNR is essentially unchanged.
Limitations
- Lighting estimation is not evaluated on DTU because LDR images and lack of ground-truth environment maps make it unreliable.
- Performance on Env scenes is slightly below SG-ENV for albedo, due to the implicit lighting MLP being under-constrained.
- Metallicness SSIM is slightly lower than NeILF and NeILF++.
Experimental setup
Datasets: NeILF++ synthetic dataset DTU
Benchmarks: NeILF++ dataset DTU
Metrics: PSNR SSIM Chamfer Distance
Baselines: NeILF NeILF++ PhySG SG-ENV NeRFactor VolSDF NeuS
Builds on: NeILF++ NeILF Disney BRDF NeuS VolSDF
Closest papers by meaning
- Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields (CVPR 2024 · similarity 0.91)
- UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene (NeurIPS 2023 · similarity 0.89)
- Decoupling Scattering: Pseudo-Label Guided NeRF for Scenes with Scattering Media (AAAI 2025 · similarity 0.88)
- Rad-NeRF: Ray-decoupled Training of Neural Radiance Field (NeurIPS 2024 · similarity 0.88)
- NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction (CVPR 2025 · similarity 0.88)
- NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods (NeurIPS 2025 · similarity 0.88)
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